Fix overriding compression related settings
(cherry picked from commit 1f73469b50
)
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c88696cdb8
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813fab55d8
1 changed files with 15 additions and 6 deletions
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@ -482,6 +482,14 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
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_load_settings_text(custom_settings);
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}
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}
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// Using GLOBAL_GET on every block for compressing can be slow, so assigning here.
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Compression::zstd_long_distance_matching = GLOBAL_GET("compression/formats/zstd/long_distance_matching");
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Compression::zstd_level = GLOBAL_GET("compression/formats/zstd/compression_level");
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Compression::zstd_window_log_size = GLOBAL_GET("compression/formats/zstd/window_log_size");
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Compression::zlib_level = GLOBAL_GET("compression/formats/zlib/compression_level");
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Compression::gzip_level = GLOBAL_GET("compression/formats/gzip/compression_level");
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return err;
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}
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@ -997,6 +1005,8 @@ void ProjectSettings::_bind_methods() {
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}
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ProjectSettings::ProjectSettings() {
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// Initialization of engine variables should be done in the setup() method,
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// so that the values can be overridden from project.godot or project.binary.
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singleton = this;
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last_order = NO_BUILTIN_ORDER_BASE;
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@ -1200,18 +1210,17 @@ ProjectSettings::ProjectSettings() {
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GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
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custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");
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//assigning here, because using GLOBAL_GET on every block for compressing can be slow
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Compression::zstd_long_distance_matching = GLOBAL_DEF("compression/formats/zstd/long_distance_matching", false);
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GLOBAL_DEF("compression/formats/zstd/long_distance_matching", Compression::zstd_long_distance_matching);
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custom_prop_info["compression/formats/zstd/long_distance_matching"] = PropertyInfo(Variant::BOOL, "compression/formats/zstd/long_distance_matching");
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Compression::zstd_level = GLOBAL_DEF("compression/formats/zstd/compression_level", 3);
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GLOBAL_DEF("compression/formats/zstd/compression_level", Compression::zstd_level);
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custom_prop_info["compression/formats/zstd/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zstd/compression_level", PROPERTY_HINT_RANGE, "1,22,1");
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Compression::zstd_window_log_size = GLOBAL_DEF("compression/formats/zstd/window_log_size", 27);
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GLOBAL_DEF("compression/formats/zstd/window_log_size", Compression::zstd_window_log_size);
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custom_prop_info["compression/formats/zstd/window_log_size"] = PropertyInfo(Variant::INT, "compression/formats/zstd/window_log_size", PROPERTY_HINT_RANGE, "10,30,1");
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Compression::zlib_level = GLOBAL_DEF("compression/formats/zlib/compression_level", Z_DEFAULT_COMPRESSION);
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GLOBAL_DEF("compression/formats/zlib/compression_level", Compression::zlib_level);
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custom_prop_info["compression/formats/zlib/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zlib/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
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Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION);
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GLOBAL_DEF("compression/formats/gzip/compression_level", Compression::gzip_level);
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custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
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// Would ideally be defined in an Android-specific file, but then it doesn't appear in the docs
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