Merge pull request #83136 from bruvzg/occ_3x
[3.x] [macOS] Use occlusionState to determine when window is drawable.
This commit is contained in:
commit
814400bdd2
2 changed files with 7 additions and 1 deletions
|
@ -135,6 +135,7 @@ public:
|
|||
bool resizable;
|
||||
bool window_focused;
|
||||
bool on_top;
|
||||
bool is_visible;
|
||||
|
||||
Size2 window_size;
|
||||
Rect2 restore_rect;
|
||||
|
|
|
@ -463,6 +463,10 @@ static NSCursor *cursorFromSelector(SEL selector, SEL fallback = nil) {
|
|||
OS_OSX::singleton->window_focused = true;
|
||||
};
|
||||
|
||||
- (void)windowDidChangeOcclusionState:(NSNotification *)notification {
|
||||
OS_OSX::singleton->is_visible = ([OS_OSX::singleton->window_object occlusionState] & NSWindowOcclusionStateVisible) && [OS_OSX::singleton->window_object isVisible];
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
@interface GodotContentView : NSOpenGLView <NSTextInputClient> {
|
||||
|
@ -2410,7 +2414,7 @@ String OS_OSX::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
|
|||
}
|
||||
|
||||
bool OS_OSX::can_draw() const {
|
||||
return true;
|
||||
return is_visible;
|
||||
}
|
||||
|
||||
void OS_OSX::set_clipboard(const String &p_text) {
|
||||
|
@ -3568,6 +3572,7 @@ OS_OSX::OS_OSX() {
|
|||
im_position = Point2();
|
||||
layered_window = false;
|
||||
autoreleasePool = [[NSAutoreleasePool alloc] init];
|
||||
is_visible = true;
|
||||
|
||||
eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
|
||||
ERR_FAIL_COND(!eventSource);
|
||||
|
|
Loading…
Reference in a new issue