Remove unused struct from NavigationMesh
Removes unused struct from NavigationMesh.
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0c2144da90
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81930c6719
1 changed files with 0 additions and 13 deletions
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@ -43,19 +43,6 @@ class NavigationMesh : public Resource {
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Vector<Polygon> polygons;
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Ref<ArrayMesh> debug_mesh;
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struct _EdgeKey {
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Vector3 from;
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Vector3 to;
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static uint32_t hash(const _EdgeKey &p_key) {
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return HashMapHasherDefault::hash(p_key.from) ^ HashMapHasherDefault::hash(p_key.to);
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}
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bool operator==(const _EdgeKey &p_with) const {
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return HashMapComparatorDefault<Vector3>::compare(from, p_with.from) && HashMapComparatorDefault<Vector3>::compare(to, p_with.to);
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}
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};
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protected:
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static void _bind_methods();
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void _validate_property(PropertyInfo &p_property) const;
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