Merge pull request #7508 from lonesurvivor/area2d-fix

Fix two problems with Area2D and remove_child()
This commit is contained in:
Rémi Verschelde 2017-03-04 17:19:04 +01:00 committed by GitHub
commit 81a393a2b4

View file

@ -357,6 +357,10 @@ void Area2D::_clear_monitoring() {
Object *obj = ObjectDB::get_instance(E->key());
Node *node = obj ? obj->cast_to<Node>() : NULL;
ERR_CONTINUE(!node);
node->disconnect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_body_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_body_exit_tree);
if (!E->get().in_tree)
continue;
@ -366,9 +370,6 @@ void Area2D::_clear_monitoring() {
}
emit_signal(SceneStringNames::get_singleton()->body_exited,obj);
node->disconnect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_body_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_body_exit_tree);
}
}
@ -388,6 +389,9 @@ void Area2D::_clear_monitoring() {
continue;
//ERR_CONTINUE(!node);
node->disconnect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_area_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_area_exit_tree);
if (!E->get().in_tree)
continue;
@ -397,9 +401,6 @@ void Area2D::_clear_monitoring() {
}
emit_signal(SceneStringNames::get_singleton()->area_exited,obj);
node->disconnect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_area_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_area_exit_tree);
}
}