Fix crash by calculating wrong size of array.
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0a8dbe7f75
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81b6000812
1 changed files with 8 additions and 4 deletions
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@ -354,11 +354,15 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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// Prefer nodes that inherit from the current scene root.
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Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene();
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if (current_edited_scene_root) {
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static const String preferred_types[] = { "Node2D", "Node3D", "Control" };
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String root_class = current_edited_scene_root->get_class_name();
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static Vector<String> preferred_types;
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if (preferred_types.empty()) {
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preferred_types.push_back("Control");
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preferred_types.push_back("Node2D");
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preferred_types.push_back("Node3D");
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}
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StringName root_class = current_edited_scene_root->get_class_name();
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for (int i = 0; i < preferred_types->size(); i++) {
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for (int i = 0; i < preferred_types.size(); i++) {
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if (ClassDB::is_parent_class(root_class, preferred_types[i])) {
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create_dialog->set_preferred_search_result_type(preferred_types[i]);
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break;
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