Fix crash by calculating wrong size of array.

This commit is contained in:
Stijn Hinlopen 2020-07-01 22:57:08 +02:00
parent 0a8dbe7f75
commit 81b6000812

View file

@ -354,11 +354,15 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
// Prefer nodes that inherit from the current scene root.
Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene();
if (current_edited_scene_root) {
static const String preferred_types[] = { "Node2D", "Node3D", "Control" };
String root_class = current_edited_scene_root->get_class_name();
static Vector<String> preferred_types;
if (preferred_types.empty()) {
preferred_types.push_back("Control");
preferred_types.push_back("Node2D");
preferred_types.push_back("Node3D");
}
StringName root_class = current_edited_scene_root->get_class_name();
for (int i = 0; i < preferred_types->size(); i++) {
for (int i = 0; i < preferred_types.size(); i++) {
if (ClassDB::is_parent_class(root_class, preferred_types[i])) {
create_dialog->set_preferred_search_result_type(preferred_types[i]);
break;