Remove unused "dtoll" methods
These methods aren't used anywhere in Godot's code, and all they do is cast floating types to int64_t. There's no reason to have these lines, they literally do nothing, and they aren't useful functions to begin with.
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1 changed files with 0 additions and 10 deletions
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@ -305,16 +305,6 @@ public:
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return b;
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return b;
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}
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}
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#if defined(__GNUC__)
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static _ALWAYS_INLINE_ int64_t dtoll(double p_double) { return (int64_t)p_double; } ///@TODO OPTIMIZE
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static _ALWAYS_INLINE_ int64_t dtoll(float p_float) { return (int64_t)p_float; } ///@TODO OPTIMIZE and rename
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#else
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static _ALWAYS_INLINE_ int64_t dtoll(double p_double) { return (int64_t)p_double; } ///@TODO OPTIMIZE
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static _ALWAYS_INLINE_ int64_t dtoll(float p_float) { return (int64_t)p_float; } ///@TODO OPTIMIZE and rename
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#endif
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static _ALWAYS_INLINE_ uint32_t halfbits_to_floatbits(uint16_t h) {
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static _ALWAYS_INLINE_ uint32_t halfbits_to_floatbits(uint16_t h) {
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uint16_t h_exp, h_sig;
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uint16_t h_exp, h_sig;
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uint32_t f_sgn, f_exp, f_sig;
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uint32_t f_sgn, f_exp, f_sig;
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