Add the About dialog to the project manager

The About button is located in the bottom-right corner of the
project manager.

This allows removing the copyright notice from the window title
(which looked a bit ugly in comparison to other applications).
This commit is contained in:
Hugo Locurcio 2021-05-01 23:36:15 +02:00
parent 48cc756f88
commit 81ca8e4e7e
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
4 changed files with 29 additions and 4 deletions

View file

@ -44,13 +44,12 @@ void EditorAbout::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
Control *base = EditorNode::get_singleton()->get_gui_base();
Ref<Font> font = base->get_font("source", "EditorFonts");
Ref<Font> font = get_font("source", "EditorFonts");
_tpl_text->add_font_override("normal_font", font);
_tpl_text->add_constant_override("line_separation", 6 * EDSCALE);
_license_text->add_font_override("normal_font", font);
_license_text->add_constant_override("line_separation", 6 * EDSCALE);
_logo->set_texture(base->get_icon("Logo", "EditorIcons"));
_logo->set_texture(get_icon("Logo", "EditorIcons"));
} break;
}
}

View file

@ -44,6 +44,10 @@
#include "editor_scale.h"
/**
* NOTE: Do not assume the EditorNode singleton to be available in this class' methods.
* EditorAbout is also used from the project manager where EditorNode isn't initialized.
*/
class EditorAbout : public AcceptDialog {
GDCLASS(EditorAbout, AcceptDialog);

View file

@ -1835,6 +1835,10 @@ void ProjectManager::_notification(int p_what) {
_dim_window();
} break;
case NOTIFICATION_WM_ABOUT: {
_show_about();
} break;
}
}
@ -2283,6 +2287,11 @@ void ProjectManager::_erase_missing_projects() {
erase_missing_ask->popup_centered_minsize();
}
void ProjectManager::_show_about() {
about->popup_centered(Size2(780, 500) * EDSCALE);
}
void ProjectManager::_language_selected(int p_id) {
String lang = language_btn->get_item_metadata(p_id);
@ -2393,6 +2402,7 @@ void ProjectManager::_bind_methods() {
ClassDB::bind_method("_erase_missing_projects", &ProjectManager::_erase_missing_projects);
ClassDB::bind_method("_erase_project_confirm", &ProjectManager::_erase_project_confirm);
ClassDB::bind_method("_erase_missing_projects_confirm", &ProjectManager::_erase_missing_projects_confirm);
ClassDB::bind_method("_show_about", &ProjectManager::_show_about);
ClassDB::bind_method("_language_selected", &ProjectManager::_language_selected);
ClassDB::bind_method("_restart_confirm", &ProjectManager::_restart_confirm);
ClassDB::bind_method("_on_order_option_changed", &ProjectManager::_on_order_option_changed);
@ -2505,7 +2515,7 @@ ProjectManager::ProjectManager() {
String cp;
cp += 0xA9;
// TRANSLATORS: This refers to the application where users manage their Godot projects.
OS::get_singleton()->set_window_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors");
OS::get_singleton()->set_window_title(VERSION_NAME + String(" - ") + TTR("Project Manager"));
Control *center_box = memnew(Control);
center_box->set_v_size_flags(SIZE_EXPAND_FILL);
@ -2635,6 +2645,11 @@ ProjectManager::ProjectManager() {
tree_vb->add_spacer();
about_btn = memnew(Button);
about_btn->set_text(TTR("About"));
about_btn->connect("pressed", this, "_show_about");
tree_vb->add_child(about_btn);
if (StreamPeerSSL::is_available()) {
asset_library = memnew(EditorAssetLibrary(true));
asset_library->set_name(TTR("Templates"));
@ -2774,6 +2789,9 @@ ProjectManager::ProjectManager() {
open_templates->get_ok()->set_text(TTR("Open Asset Library"));
open_templates->connect("confirmed", this, "_open_asset_library");
add_child(open_templates);
about = memnew(EditorAbout);
add_child(about);
}
ProjectManager::~ProjectManager() {

View file

@ -31,6 +31,7 @@
#ifndef PROJECT_MANAGER_H
#define PROJECT_MANAGER_H
#include "editor/editor_about.h"
#include "editor/plugins/asset_library_editor_plugin.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
@ -51,6 +52,7 @@ class ProjectManager : public Control {
Button *open_btn;
Button *rename_btn;
Button *run_btn;
Button *about_btn;
EditorAssetLibrary *asset_library;
@ -67,6 +69,7 @@ class ProjectManager : public Control {
ConfirmationDialog *multi_scan_ask;
ConfirmationDialog *ask_update_settings;
ConfirmationDialog *open_templates;
EditorAbout *about;
AcceptDialog *run_error_diag;
AcceptDialog *dialog_error;
ProjectDialog *npdialog;
@ -93,6 +96,7 @@ class ProjectManager : public Control {
void _erase_missing_projects();
void _erase_project_confirm();
void _erase_missing_projects_confirm();
void _show_about();
void _update_project_buttons();
void _language_selected(int p_id);
void _restart_confirm();