Tilemap editor: Fix crash introduced in #17582

This commit is contained in:
Max Hilbrunner 2018-07-24 17:42:24 +02:00 committed by GitHub
parent 4bf9031e52
commit 81fd48eb1e
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@ -526,7 +526,7 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
if (!erase) {
ids = get_selected_tiles();
if (ids.size() == 0 && ids[0] == TileMap::INVALID_CELL)
if (ids.size() == 0 || ids[0] == TileMap::INVALID_CELL)
return PoolVector<Vector2>();
} else if (prev_id == TileMap::INVALID_CELL) {
return PoolVector<Vector2>();