Add GDScript code generation interface
Implement the abstraction by targeting the current VM.
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736
modules/gdscript/gdscript_byte_codegen.cpp
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736
modules/gdscript/gdscript_byte_codegen.cpp
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/*************************************************************************/
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/* gdscript_byte_codegen.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gdscript_byte_codegen.h"
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#include "core/debugger/engine_debugger.h"
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#include "gdscript.h"
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uint32_t GDScriptByteCodeGenerator::add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) {
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#ifdef TOOLS_ENABLED
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function->arg_names.push_back(p_name);
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#endif
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function->_argument_count++;
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function->argument_types.push_back(p_type);
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if (p_is_optional) {
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if (function->_default_arg_count == 0) {
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append(GDScriptFunction::OPCODE_JUMP_TO_DEF_ARGUMENT);
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}
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function->default_arguments.push_back(opcodes.size());
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function->_default_arg_count++;
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}
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return add_local(p_name, p_type);
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}
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uint32_t GDScriptByteCodeGenerator::add_local(const StringName &p_name, const GDScriptDataType &p_type) {
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int stack_pos = increase_stack();
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add_stack_identifier(p_name, stack_pos);
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return stack_pos;
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}
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uint32_t GDScriptByteCodeGenerator::add_local_constant(const StringName &p_name, const Variant &p_constant) {
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int index = add_or_get_constant(p_constant);
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local_constants[p_name] = index;
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return index;
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}
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uint32_t GDScriptByteCodeGenerator::add_or_get_constant(const Variant &p_constant) {
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if (constant_map.has(p_constant)) {
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return constant_map[p_constant];
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}
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int index = constant_map.size();
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constant_map[p_constant] = index;
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return index;
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}
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uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) {
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return get_name_map_pos(p_name);
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}
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uint32_t GDScriptByteCodeGenerator::add_temporary() {
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current_temporaries++;
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return increase_stack();
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}
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void GDScriptByteCodeGenerator::pop_temporary() {
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current_stack_size--;
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current_temporaries--;
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}
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void GDScriptByteCodeGenerator::start_parameters() {}
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void GDScriptByteCodeGenerator::end_parameters() {
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function->default_arguments.invert();
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}
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void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) {
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function = memnew(GDScriptFunction);
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debug_stack = EngineDebugger::is_active();
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function->name = p_function_name;
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function->_script = p_script;
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function->source = p_script->get_path();
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#ifdef DEBUG_ENABLED
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function->func_cname = (String(function->source) + " - " + String(p_function_name)).utf8();
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function->_func_cname = function->func_cname.get_data();
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#endif
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function->_static = p_static;
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function->return_type = p_return_type;
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function->rpc_mode = p_rpc_mode;
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function->_argument_count = 0;
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}
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GDScriptFunction *GDScriptByteCodeGenerator::write_end() {
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append(GDScriptFunction::OPCODE_END);
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if (constant_map.size()) {
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function->_constant_count = constant_map.size();
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function->constants.resize(constant_map.size());
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function->_constants_ptr = function->constants.ptrw();
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const Variant *K = nullptr;
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while ((K = constant_map.next(K))) {
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int idx = constant_map[*K];
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function->constants.write[idx] = *K;
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}
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} else {
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function->_constants_ptr = nullptr;
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function->_constant_count = 0;
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}
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if (name_map.size()) {
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function->global_names.resize(name_map.size());
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function->_global_names_ptr = &function->global_names[0];
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for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) {
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function->global_names.write[E->get()] = E->key();
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}
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function->_global_names_count = function->global_names.size();
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} else {
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function->_global_names_ptr = nullptr;
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function->_global_names_count = 0;
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}
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if (opcodes.size()) {
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function->code = opcodes;
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function->_code_ptr = &function->code[0];
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function->_code_size = opcodes.size();
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} else {
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function->_code_ptr = nullptr;
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function->_code_size = 0;
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}
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if (function->default_arguments.size()) {
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function->_default_arg_count = function->default_arguments.size();
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function->_default_arg_ptr = &function->default_arguments[0];
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} else {
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function->_default_arg_count = 0;
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function->_default_arg_ptr = nullptr;
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}
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if (debug_stack) {
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function->stack_debug = stack_debug;
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}
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function->_stack_size = stack_max;
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function->_call_size = call_max;
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ended = true;
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return function;
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}
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#ifdef DEBUG_ENABLED
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void GDScriptByteCodeGenerator::set_signature(const String &p_signature) {
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function->profile.signature = p_signature;
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}
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#endif
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void GDScriptByteCodeGenerator::set_initial_line(int p_line) {
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function->_initial_line = p_line;
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}
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void GDScriptByteCodeGenerator::write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) {
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append(GDScriptFunction::OPCODE_OPERATOR);
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append(p_operator);
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append(p_left_operand);
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append(p_right_operand);
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append(p_target);
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}
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void GDScriptByteCodeGenerator::write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) {
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append(GDScriptFunction::OPCODE_EXTENDS_TEST);
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append(p_source);
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append(p_type);
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append(p_target);
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}
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void GDScriptByteCodeGenerator::write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) {
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append(GDScriptFunction::OPCODE_IS_BUILTIN);
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append(p_source);
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append(p_type);
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append(p_target);
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}
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void GDScriptByteCodeGenerator::write_and_left_operand(const Address &p_left_operand) {
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append(GDScriptFunction::OPCODE_JUMP_IF_NOT);
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append(p_left_operand);
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logic_op_jump_pos1.push_back(opcodes.size());
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append(0); // Jump target, will be patched.
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}
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void GDScriptByteCodeGenerator::write_and_right_operand(const Address &p_right_operand) {
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append(GDScriptFunction::OPCODE_JUMP_IF_NOT);
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append(p_right_operand);
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logic_op_jump_pos2.push_back(opcodes.size());
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append(0); // Jump target, will be patched.
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}
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void GDScriptByteCodeGenerator::write_end_and(const Address &p_target) {
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// If here means both operands are true.
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append(GDScriptFunction::OPCODE_ASSIGN_TRUE);
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append(p_target);
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// Jump away from the fail condition.
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append(GDScriptFunction::OPCODE_JUMP);
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append(opcodes.size() + 3);
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// Here it means one of operands is false.
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patch_jump(logic_op_jump_pos1.back()->get());
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patch_jump(logic_op_jump_pos2.back()->get());
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logic_op_jump_pos1.pop_back();
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logic_op_jump_pos2.pop_back();
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append(GDScriptFunction::OPCODE_ASSIGN_FALSE);
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append(p_target);
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}
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void GDScriptByteCodeGenerator::write_or_left_operand(const Address &p_left_operand) {
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append(GDScriptFunction::OPCODE_JUMP_IF);
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append(p_left_operand);
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logic_op_jump_pos1.push_back(opcodes.size());
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append(0); // Jump target, will be patched.
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}
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void GDScriptByteCodeGenerator::write_or_right_operand(const Address &p_right_operand) {
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append(GDScriptFunction::OPCODE_JUMP_IF);
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append(p_right_operand);
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logic_op_jump_pos2.push_back(opcodes.size());
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append(0); // Jump target, will be patched.
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}
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void GDScriptByteCodeGenerator::write_end_or(const Address &p_target) {
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// If here means both operands are false.
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append(GDScriptFunction::OPCODE_ASSIGN_FALSE);
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append(p_target);
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// Jump away from the success condition.
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append(GDScriptFunction::OPCODE_JUMP);
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append(opcodes.size() + 3);
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// Here it means one of operands is false.
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patch_jump(logic_op_jump_pos1.back()->get());
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patch_jump(logic_op_jump_pos2.back()->get());
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logic_op_jump_pos1.pop_back();
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logic_op_jump_pos2.pop_back();
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append(GDScriptFunction::OPCODE_ASSIGN_TRUE);
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append(p_target);
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}
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void GDScriptByteCodeGenerator::write_start_ternary(const Address &p_target) {
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ternary_result.push_back(p_target);
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}
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void GDScriptByteCodeGenerator::write_ternary_condition(const Address &p_condition) {
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append(GDScriptFunction::OPCODE_JUMP_IF_NOT);
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append(p_condition);
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ternary_jump_fail_pos.push_back(opcodes.size());
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append(0); // Jump target, will be patched.
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}
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void GDScriptByteCodeGenerator::write_ternary_true_expr(const Address &p_expr) {
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append(GDScriptFunction::OPCODE_ASSIGN);
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append(ternary_result.back()->get());
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append(p_expr);
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// Jump away from the false path.
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append(GDScriptFunction::OPCODE_JUMP);
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ternary_jump_skip_pos.push_back(opcodes.size());
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append(0);
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// Fail must jump here.
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patch_jump(ternary_jump_fail_pos.back()->get());
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ternary_jump_fail_pos.pop_back();
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}
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void GDScriptByteCodeGenerator::write_ternary_false_expr(const Address &p_expr) {
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append(GDScriptFunction::OPCODE_ASSIGN);
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append(ternary_result.back()->get());
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append(p_expr);
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}
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void GDScriptByteCodeGenerator::write_end_ternary() {
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patch_jump(ternary_jump_skip_pos.back()->get());
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ternary_jump_skip_pos.pop_back();
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}
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void GDScriptByteCodeGenerator::write_set(const Address &p_target, const Address &p_index, const Address &p_source) {
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append(GDScriptFunction::OPCODE_SET);
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append(p_target);
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append(p_index);
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append(p_source);
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}
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void GDScriptByteCodeGenerator::write_get(const Address &p_target, const Address &p_index, const Address &p_source) {
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append(GDScriptFunction::OPCODE_GET);
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append(p_source);
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append(p_index);
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append(p_target);
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}
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void GDScriptByteCodeGenerator::write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) {
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append(GDScriptFunction::OPCODE_SET_NAMED);
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append(p_target);
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append(p_name);
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append(p_source);
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}
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void GDScriptByteCodeGenerator::write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) {
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append(GDScriptFunction::OPCODE_GET_NAMED);
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append(p_source);
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append(p_name);
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append(p_target);
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}
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void GDScriptByteCodeGenerator::write_set_member(const Address &p_value, const StringName &p_name) {
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append(GDScriptFunction::OPCODE_SET_MEMBER);
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append(p_name);
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append(p_value);
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}
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void GDScriptByteCodeGenerator::write_get_member(const Address &p_target, const StringName &p_name) {
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append(GDScriptFunction::OPCODE_GET_MEMBER);
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append(p_name);
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append(p_target);
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}
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void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Address &p_source) {
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if (p_target.type.has_type && !p_source.type.has_type) {
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// Typed assignment.
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switch (p_target.type.kind) {
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case GDScriptDataType::BUILTIN: {
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append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN);
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append(p_target.type.builtin_type);
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append(p_target);
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append(p_source);
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} break;
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case GDScriptDataType::NATIVE: {
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int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type];
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class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS);
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append(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE);
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append(class_idx);
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append(p_target);
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append(p_source);
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} break;
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case GDScriptDataType::SCRIPT:
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case GDScriptDataType::GDSCRIPT: {
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Variant script = p_target.type.script_type;
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int idx = get_constant_pos(script);
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append(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT);
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append(idx);
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append(p_target);
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append(p_source);
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} break;
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default: {
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ERR_PRINT("Compiler bug: unresolved assign.");
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// Shouldn't get here, but fail-safe to a regular assignment
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append(GDScriptFunction::OPCODE_ASSIGN);
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append(p_target);
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append(p_source);
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}
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}
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} else {
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if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) {
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// Need conversion..
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append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN);
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append(p_target.type.builtin_type);
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append(p_target);
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append(p_source);
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} else {
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// Either untyped assignment or already type-checked by the parser
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append(GDScriptFunction::OPCODE_ASSIGN);
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append(p_target);
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append(p_source);
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}
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}
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}
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void GDScriptByteCodeGenerator::write_assign_true(const Address &p_target) {
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append(GDScriptFunction::OPCODE_ASSIGN_TRUE);
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append(p_target);
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}
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void GDScriptByteCodeGenerator::write_assign_false(const Address &p_target) {
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append(GDScriptFunction::OPCODE_ASSIGN_FALSE);
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append(p_target);
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}
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void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) {
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switch (p_type.kind) {
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case GDScriptDataType::BUILTIN: {
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append(GDScriptFunction::OPCODE_CAST_TO_BUILTIN);
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append(p_type.builtin_type);
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} break;
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case GDScriptDataType::NATIVE: {
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int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_type.native_type];
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class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS);
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append(GDScriptFunction::OPCODE_CAST_TO_NATIVE);
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append(class_idx);
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} break;
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case GDScriptDataType::SCRIPT:
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case GDScriptDataType::GDSCRIPT: {
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Variant script = p_type.script_type;
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int idx = get_constant_pos(script);
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append(GDScriptFunction::OPCODE_CAST_TO_SCRIPT);
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append(idx);
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} break;
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default: {
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return;
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}
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}
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append(p_source);
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append(p_target);
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}
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void GDScriptByteCodeGenerator::write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {
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append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN);
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append(p_arguments.size());
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append(p_base);
|
||||
append(p_function_name);
|
||||
for (int i = 0; i < p_arguments.size(); i++) {
|
||||
append(p_arguments[i]);
|
||||
}
|
||||
append(p_target);
|
||||
alloc_call(p_arguments.size());
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) {
|
||||
append(GDScriptFunction::OPCODE_CALL_SELF_BASE);
|
||||
append(p_function_name);
|
||||
append(p_arguments.size());
|
||||
for (int i = 0; i < p_arguments.size(); i++) {
|
||||
append(p_arguments[i]);
|
||||
}
|
||||
append(p_target);
|
||||
alloc_call(p_arguments.size());
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {
|
||||
append(GDScriptFunction::OPCODE_CALL_ASYNC);
|
||||
append(p_arguments.size());
|
||||
append(p_base);
|
||||
append(p_function_name);
|
||||
for (int i = 0; i < p_arguments.size(); i++) {
|
||||
append(p_arguments[i]);
|
||||
}
|
||||
append(p_target);
|
||||
alloc_call(p_arguments.size());
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) {
|
||||
append(GDScriptFunction::OPCODE_CALL_BUILT_IN);
|
||||
append(p_function);
|
||||
append(p_arguments.size());
|
||||
for (int i = 0; i < p_arguments.size(); i++) {
|
||||
append(p_arguments[i]);
|
||||
}
|
||||
append(p_target);
|
||||
alloc_call(p_arguments.size());
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) {
|
||||
append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN);
|
||||
append(p_arguments.size());
|
||||
append(p_base);
|
||||
append(p_method->get_name());
|
||||
for (int i = 0; i < p_arguments.size(); i++) {
|
||||
append(p_arguments[i]);
|
||||
}
|
||||
append(p_target);
|
||||
alloc_call(p_arguments.size());
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) {
|
||||
append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN);
|
||||
append(p_arguments.size());
|
||||
append(p_base);
|
||||
append(p_method->get_name());
|
||||
for (int i = 0; i < p_arguments.size(); i++) {
|
||||
append(p_arguments[i]);
|
||||
}
|
||||
append(p_target);
|
||||
alloc_call(p_arguments.size());
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) {
|
||||
append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN);
|
||||
append(p_arguments.size());
|
||||
append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS);
|
||||
append(p_function_name);
|
||||
for (int i = 0; i < p_arguments.size(); i++) {
|
||||
append(p_arguments[i]);
|
||||
}
|
||||
append(p_target);
|
||||
alloc_call(p_arguments.size());
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {
|
||||
append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN);
|
||||
append(p_arguments.size());
|
||||
append(p_base);
|
||||
append(p_function_name);
|
||||
for (int i = 0; i < p_arguments.size(); i++) {
|
||||
append(p_arguments[i]);
|
||||
}
|
||||
append(p_target);
|
||||
alloc_call(p_arguments.size());
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) {
|
||||
append(GDScriptFunction::OPCODE_CONSTRUCT);
|
||||
append(p_type);
|
||||
append(p_arguments.size());
|
||||
for (int i = 0; i < p_arguments.size(); i++) {
|
||||
append(p_arguments[i]);
|
||||
}
|
||||
append(p_target);
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) {
|
||||
append(GDScriptFunction::OPCODE_CONSTRUCT_ARRAY);
|
||||
append(p_arguments.size());
|
||||
for (int i = 0; i < p_arguments.size(); i++) {
|
||||
append(p_arguments[i]);
|
||||
}
|
||||
append(p_target);
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) {
|
||||
append(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY);
|
||||
append(p_arguments.size() / 2); // This is number of key-value pairs, so only half of actual arguments.
|
||||
for (int i = 0; i < p_arguments.size(); i++) {
|
||||
append(p_arguments[i]);
|
||||
}
|
||||
append(p_target);
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_await(const Address &p_target, const Address &p_operand) {
|
||||
append(GDScriptFunction::OPCODE_AWAIT);
|
||||
append(p_operand);
|
||||
append(GDScriptFunction::OPCODE_AWAIT_RESUME);
|
||||
append(p_target);
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_if(const Address &p_condition) {
|
||||
append(GDScriptFunction::OPCODE_JUMP_IF_NOT);
|
||||
append(p_condition);
|
||||
if_jmp_addrs.push_back(opcodes.size());
|
||||
append(0); // Jump destination, will be patched.
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_else() {
|
||||
append(GDScriptFunction::OPCODE_JUMP); // Jump from true if block;
|
||||
int else_jmp_addr = opcodes.size();
|
||||
append(0); // Jump destination, will be patched.
|
||||
|
||||
patch_jump(if_jmp_addrs.back()->get());
|
||||
if_jmp_addrs.pop_back();
|
||||
if_jmp_addrs.push_back(else_jmp_addr);
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_endif() {
|
||||
patch_jump(if_jmp_addrs.back()->get());
|
||||
if_jmp_addrs.pop_back();
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_for(const Address &p_variable, const Address &p_list) {
|
||||
int counter_pos = increase_stack() | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
|
||||
int container_pos = increase_stack() | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
|
||||
|
||||
current_breaks_to_patch.push_back(List<int>());
|
||||
|
||||
// Assign container.
|
||||
append(GDScriptFunction::OPCODE_ASSIGN);
|
||||
append(container_pos);
|
||||
append(p_list);
|
||||
|
||||
// Begin loop.
|
||||
append(GDScriptFunction::OPCODE_ITERATE_BEGIN);
|
||||
append(counter_pos);
|
||||
append(container_pos);
|
||||
for_jmp_addrs.push_back(opcodes.size());
|
||||
append(0); // End of loop address, will be patched.
|
||||
append(p_variable);
|
||||
append(GDScriptFunction::OPCODE_JUMP);
|
||||
append(opcodes.size() + 6); // Skip over 'continue' code.
|
||||
|
||||
// Next iteration.
|
||||
int continue_addr = opcodes.size();
|
||||
continue_addrs.push_back(continue_addr);
|
||||
append(GDScriptFunction::OPCODE_ITERATE);
|
||||
append(counter_pos);
|
||||
append(container_pos);
|
||||
for_jmp_addrs.push_back(opcodes.size());
|
||||
append(0); // Jump destination, will be patched.
|
||||
append(p_variable);
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_endfor() {
|
||||
// Jump back to loop check.
|
||||
append(GDScriptFunction::OPCODE_JUMP);
|
||||
append(continue_addrs.back()->get());
|
||||
continue_addrs.pop_back();
|
||||
|
||||
// Patch end jumps (two of them).
|
||||
for (int i = 0; i < 2; i++) {
|
||||
patch_jump(for_jmp_addrs.back()->get());
|
||||
for_jmp_addrs.pop_back();
|
||||
}
|
||||
|
||||
// Patch break statements.
|
||||
for (const List<int>::Element *E = current_breaks_to_patch.back()->get().front(); E; E = E->next()) {
|
||||
patch_jump(E->get());
|
||||
}
|
||||
current_breaks_to_patch.pop_back();
|
||||
|
||||
current_stack_size -= 2; // Remove loop temporaries.
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::start_while_condition() {
|
||||
current_breaks_to_patch.push_back(List<int>());
|
||||
continue_addrs.push_back(opcodes.size());
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_while(const Address &p_condition) {
|
||||
// Condition check.
|
||||
append(GDScriptFunction::OPCODE_JUMP_IF_NOT);
|
||||
append(p_condition);
|
||||
while_jmp_addrs.push_back(opcodes.size());
|
||||
append(0); // End of loop address, will be patched.
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_endwhile() {
|
||||
// Jump back to loop check.
|
||||
append(GDScriptFunction::OPCODE_JUMP);
|
||||
append(continue_addrs.back()->get());
|
||||
continue_addrs.pop_back();
|
||||
|
||||
// Patch end jump.
|
||||
patch_jump(while_jmp_addrs.back()->get());
|
||||
while_jmp_addrs.pop_back();
|
||||
|
||||
// Patch break statements.
|
||||
for (const List<int>::Element *E = current_breaks_to_patch.back()->get().front(); E; E = E->next()) {
|
||||
patch_jump(E->get());
|
||||
}
|
||||
current_breaks_to_patch.pop_back();
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::start_match() {
|
||||
match_continues_to_patch.push_back(List<int>());
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::start_match_branch() {
|
||||
// Patch continue statements.
|
||||
for (const List<int>::Element *E = match_continues_to_patch.back()->get().front(); E; E = E->next()) {
|
||||
patch_jump(E->get());
|
||||
}
|
||||
match_continues_to_patch.pop_back();
|
||||
// Start a new list for next branch.
|
||||
match_continues_to_patch.push_back(List<int>());
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::end_match() {
|
||||
// Patch continue statements.
|
||||
for (const List<int>::Element *E = match_continues_to_patch.back()->get().front(); E; E = E->next()) {
|
||||
patch_jump(E->get());
|
||||
}
|
||||
match_continues_to_patch.pop_back();
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_break() {
|
||||
append(GDScriptFunction::OPCODE_JUMP);
|
||||
current_breaks_to_patch.back()->get().push_back(opcodes.size());
|
||||
append(0);
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_continue() {
|
||||
append(GDScriptFunction::OPCODE_JUMP);
|
||||
append(continue_addrs.back()->get());
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_continue_match() {
|
||||
append(GDScriptFunction::OPCODE_JUMP);
|
||||
match_continues_to_patch.back()->get().push_back(opcodes.size());
|
||||
append(0);
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_breakpoint() {
|
||||
append(GDScriptFunction::OPCODE_BREAKPOINT);
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_newline(int p_line) {
|
||||
append(GDScriptFunction::OPCODE_LINE);
|
||||
append(p_line);
|
||||
current_line = p_line;
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) {
|
||||
append(GDScriptFunction::OPCODE_RETURN);
|
||||
append(p_return_value);
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_assert(const Address &p_test, const Address &p_message) {
|
||||
append(GDScriptFunction::OPCODE_ASSERT);
|
||||
append(p_test);
|
||||
append(p_message);
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::start_block() {
|
||||
push_stack_identifiers();
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::end_block() {
|
||||
pop_stack_identifiers();
|
||||
}
|
||||
|
||||
GDScriptByteCodeGenerator::~GDScriptByteCodeGenerator() {
|
||||
if (!ended && function != nullptr) {
|
||||
memdelete(function);
|
||||
}
|
||||
}
|
277
modules/gdscript/gdscript_byte_codegen.h
Normal file
277
modules/gdscript/gdscript_byte_codegen.h
Normal file
|
@ -0,0 +1,277 @@
|
|||
/*************************************************************************/
|
||||
/* gdscript_byte_codegen.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef GDSCRIPT_BYTE_CODEGEN
|
||||
#define GDSCRIPT_BYTE_CODEGEN
|
||||
|
||||
#include "gdscript_codegen.h"
|
||||
|
||||
class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
|
||||
bool ended = false;
|
||||
GDScriptFunction *function = nullptr;
|
||||
bool debug_stack = false;
|
||||
|
||||
Vector<int> opcodes;
|
||||
List<Map<StringName, int>> stack_id_stack;
|
||||
Map<StringName, int> stack_identifiers;
|
||||
Map<StringName, int> local_constants;
|
||||
|
||||
List<GDScriptFunction::StackDebug> stack_debug;
|
||||
List<Map<StringName, int>> block_identifier_stack;
|
||||
Map<StringName, int> block_identifiers;
|
||||
|
||||
int current_stack_size = 0;
|
||||
int current_temporaries = 0;
|
||||
|
||||
HashMap<Variant, int, VariantHasher, VariantComparator> constant_map;
|
||||
Map<StringName, int> name_map;
|
||||
#ifdef TOOLS_ENABLED
|
||||
Vector<StringName> named_globals;
|
||||
#endif
|
||||
int current_line = 0;
|
||||
int stack_max = 0;
|
||||
int call_max = 0;
|
||||
|
||||
List<int> if_jmp_addrs; // List since this can be nested.
|
||||
List<int> for_jmp_addrs;
|
||||
List<int> while_jmp_addrs;
|
||||
List<int> continue_addrs;
|
||||
|
||||
// Used to patch jumps with `and` and `or` operators with short-circuit.
|
||||
List<int> logic_op_jump_pos1;
|
||||
List<int> logic_op_jump_pos2;
|
||||
|
||||
List<Address> ternary_result;
|
||||
List<int> ternary_jump_fail_pos;
|
||||
List<int> ternary_jump_skip_pos;
|
||||
|
||||
List<List<int>> current_breaks_to_patch;
|
||||
List<List<int>> match_continues_to_patch;
|
||||
|
||||
void add_stack_identifier(const StringName &p_id, int p_stackpos) {
|
||||
stack_identifiers[p_id] = p_stackpos;
|
||||
if (debug_stack) {
|
||||
block_identifiers[p_id] = p_stackpos;
|
||||
GDScriptFunction::StackDebug sd;
|
||||
sd.added = true;
|
||||
sd.line = current_line;
|
||||
sd.identifier = p_id;
|
||||
sd.pos = p_stackpos;
|
||||
stack_debug.push_back(sd);
|
||||
}
|
||||
}
|
||||
|
||||
void push_stack_identifiers() {
|
||||
stack_id_stack.push_back(stack_identifiers);
|
||||
if (debug_stack) {
|
||||
block_identifier_stack.push_back(block_identifiers);
|
||||
block_identifiers.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void pop_stack_identifiers() {
|
||||
stack_identifiers = stack_id_stack.back()->get();
|
||||
current_stack_size = stack_identifiers.size() + current_temporaries;
|
||||
stack_id_stack.pop_back();
|
||||
|
||||
if (debug_stack) {
|
||||
for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) {
|
||||
GDScriptFunction::StackDebug sd;
|
||||
sd.added = false;
|
||||
sd.identifier = E->key();
|
||||
sd.line = current_line;
|
||||
sd.pos = E->get();
|
||||
stack_debug.push_back(sd);
|
||||
}
|
||||
block_identifiers = block_identifier_stack.back()->get();
|
||||
block_identifier_stack.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
int get_name_map_pos(const StringName &p_identifier) {
|
||||
int ret;
|
||||
if (!name_map.has(p_identifier)) {
|
||||
ret = name_map.size();
|
||||
name_map[p_identifier] = ret;
|
||||
} else {
|
||||
ret = name_map[p_identifier];
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
int get_constant_pos(const Variant &p_constant) {
|
||||
if (constant_map.has(p_constant))
|
||||
return constant_map[p_constant];
|
||||
int pos = constant_map.size();
|
||||
constant_map[p_constant] = pos;
|
||||
return pos;
|
||||
}
|
||||
|
||||
void alloc_stack(int p_level) {
|
||||
if (p_level >= stack_max)
|
||||
stack_max = p_level + 1;
|
||||
}
|
||||
|
||||
void alloc_call(int p_params) {
|
||||
if (p_params >= call_max)
|
||||
call_max = p_params;
|
||||
}
|
||||
|
||||
int increase_stack() {
|
||||
int top = current_stack_size++;
|
||||
alloc_stack(current_stack_size);
|
||||
return top;
|
||||
}
|
||||
|
||||
int address_of(const Address &p_address) {
|
||||
switch (p_address.mode) {
|
||||
case Address::SELF:
|
||||
return GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS;
|
||||
case Address::CLASS:
|
||||
return GDScriptFunction::ADDR_TYPE_CLASS << GDScriptFunction::ADDR_BITS;
|
||||
case Address::MEMBER:
|
||||
return p_address.address | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS);
|
||||
case Address::CLASS_CONSTANT:
|
||||
return p_address.address | (GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS);
|
||||
case Address::LOCAL_CONSTANT:
|
||||
case Address::CONSTANT:
|
||||
return p_address.address | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS);
|
||||
case Address::LOCAL_VARIABLE:
|
||||
case Address::TEMPORARY:
|
||||
case Address::FUNCTION_PARAMETER:
|
||||
return p_address.address | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
|
||||
case Address::GLOBAL:
|
||||
return p_address.address | (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS);
|
||||
case Address::NAMED_GLOBAL:
|
||||
return p_address.address | (GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL << GDScriptFunction::ADDR_BITS);
|
||||
case Address::NIL:
|
||||
return GDScriptFunction::ADDR_TYPE_NIL << GDScriptFunction::ADDR_BITS;
|
||||
}
|
||||
return -1; // Unreachable.
|
||||
}
|
||||
|
||||
void append(int code) {
|
||||
opcodes.push_back(code);
|
||||
}
|
||||
|
||||
void append(const Address &p_address) {
|
||||
opcodes.push_back(address_of(p_address));
|
||||
}
|
||||
|
||||
void append(const StringName &p_name) {
|
||||
opcodes.push_back(get_name_map_pos(p_name));
|
||||
}
|
||||
|
||||
void patch_jump(int p_address) {
|
||||
opcodes.write[p_address] = opcodes.size();
|
||||
}
|
||||
|
||||
public:
|
||||
virtual uint32_t add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) override;
|
||||
virtual uint32_t add_local(const StringName &p_name, const GDScriptDataType &p_type) override;
|
||||
virtual uint32_t add_local_constant(const StringName &p_name, const Variant &p_constant) override;
|
||||
virtual uint32_t add_or_get_constant(const Variant &p_constant) override;
|
||||
virtual uint32_t add_or_get_name(const StringName &p_name) override;
|
||||
virtual uint32_t add_temporary() override;
|
||||
virtual void pop_temporary() override;
|
||||
|
||||
virtual void start_parameters() override;
|
||||
virtual void end_parameters() override;
|
||||
|
||||
virtual void start_block() override;
|
||||
virtual void end_block() override;
|
||||
|
||||
virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) override;
|
||||
virtual GDScriptFunction *write_end() override;
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
virtual void set_signature(const String &p_signature) override;
|
||||
#endif
|
||||
virtual void set_initial_line(int p_line) override;
|
||||
|
||||
virtual void write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) override;
|
||||
virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) override;
|
||||
virtual void write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) override;
|
||||
virtual void write_and_left_operand(const Address &p_left_operand) override;
|
||||
virtual void write_and_right_operand(const Address &p_right_operand) override;
|
||||
virtual void write_end_and(const Address &p_target) override;
|
||||
virtual void write_or_left_operand(const Address &p_left_operand) override;
|
||||
virtual void write_or_right_operand(const Address &p_right_operand) override;
|
||||
virtual void write_end_or(const Address &p_target) override;
|
||||
virtual void write_start_ternary(const Address &p_target) override;
|
||||
virtual void write_ternary_condition(const Address &p_condition) override;
|
||||
virtual void write_ternary_true_expr(const Address &p_expr) override;
|
||||
virtual void write_ternary_false_expr(const Address &p_expr) override;
|
||||
virtual void write_end_ternary() override;
|
||||
virtual void write_set(const Address &p_target, const Address &p_index, const Address &p_source) override;
|
||||
virtual void write_get(const Address &p_target, const Address &p_index, const Address &p_source) override;
|
||||
virtual void write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) override;
|
||||
virtual void write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) override;
|
||||
virtual void write_set_member(const Address &p_value, const StringName &p_name) override;
|
||||
virtual void write_get_member(const Address &p_target, const StringName &p_name) override;
|
||||
virtual void write_assign(const Address &p_target, const Address &p_source) override;
|
||||
virtual void write_assign_true(const Address &p_target) override;
|
||||
virtual void write_assign_false(const Address &p_target) override;
|
||||
virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) override;
|
||||
virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
|
||||
virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
|
||||
virtual void write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
|
||||
virtual void write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) override;
|
||||
virtual void write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) override;
|
||||
virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) override;
|
||||
virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
|
||||
virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
|
||||
virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) override;
|
||||
virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) override;
|
||||
virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) override;
|
||||
virtual void write_await(const Address &p_target, const Address &p_operand) override;
|
||||
virtual void write_if(const Address &p_condition) override;
|
||||
virtual void write_else() override;
|
||||
virtual void write_endif() override;
|
||||
virtual void write_for(const Address &p_variable, const Address &p_list) override;
|
||||
virtual void write_endfor() override;
|
||||
virtual void start_while_condition() override;
|
||||
virtual void write_while(const Address &p_condition) override;
|
||||
virtual void write_endwhile() override;
|
||||
virtual void start_match() override;
|
||||
virtual void start_match_branch() override;
|
||||
virtual void end_match() override;
|
||||
virtual void write_break() override;
|
||||
virtual void write_continue() override;
|
||||
virtual void write_continue_match() override;
|
||||
virtual void write_breakpoint() override;
|
||||
virtual void write_newline(int p_line) override;
|
||||
virtual void write_return(const Address &p_return_value) override;
|
||||
virtual void write_assert(const Address &p_test, const Address &p_message) override;
|
||||
|
||||
virtual ~GDScriptByteCodeGenerator();
|
||||
};
|
||||
|
||||
#endif // GDSCRIPT_BYTE_CODEGEN
|
160
modules/gdscript/gdscript_codegen.h
Normal file
160
modules/gdscript/gdscript_codegen.h
Normal file
|
@ -0,0 +1,160 @@
|
|||
/*************************************************************************/
|
||||
/* gdscript_codegen.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef GDSCRIPT_CODEGEN
|
||||
#define GDSCRIPT_CODEGEN
|
||||
|
||||
#include "core/io/multiplayer_api.h"
|
||||
#include "core/string_name.h"
|
||||
#include "core/variant.h"
|
||||
#include "gdscript_function.h"
|
||||
#include "gdscript_functions.h"
|
||||
|
||||
class GDScriptCodeGenerator {
|
||||
public:
|
||||
struct Address {
|
||||
enum AddressMode {
|
||||
SELF,
|
||||
CLASS,
|
||||
MEMBER,
|
||||
CONSTANT,
|
||||
CLASS_CONSTANT,
|
||||
LOCAL_CONSTANT,
|
||||
LOCAL_VARIABLE,
|
||||
FUNCTION_PARAMETER,
|
||||
TEMPORARY,
|
||||
GLOBAL,
|
||||
NAMED_GLOBAL,
|
||||
NIL,
|
||||
};
|
||||
AddressMode mode = NIL;
|
||||
uint32_t address = 0;
|
||||
GDScriptDataType type;
|
||||
|
||||
Address() {}
|
||||
Address(AddressMode p_mode, const GDScriptDataType &p_type = GDScriptDataType()) {
|
||||
mode = p_mode;
|
||||
type = p_type;
|
||||
}
|
||||
Address(AddressMode p_mode, uint32_t p_address, const GDScriptDataType &p_type = GDScriptDataType()) {
|
||||
mode = p_mode,
|
||||
address = p_address;
|
||||
type = p_type;
|
||||
}
|
||||
};
|
||||
|
||||
virtual uint32_t add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) = 0;
|
||||
virtual uint32_t add_local(const StringName &p_name, const GDScriptDataType &p_type) = 0;
|
||||
virtual uint32_t add_local_constant(const StringName &p_name, const Variant &p_constant) = 0;
|
||||
virtual uint32_t add_or_get_constant(const Variant &p_constant) = 0;
|
||||
virtual uint32_t add_or_get_name(const StringName &p_name) = 0;
|
||||
virtual uint32_t add_temporary() = 0;
|
||||
virtual void pop_temporary() = 0;
|
||||
|
||||
virtual void start_parameters() = 0;
|
||||
virtual void end_parameters() = 0;
|
||||
|
||||
virtual void start_block() = 0;
|
||||
virtual void end_block() = 0;
|
||||
|
||||
// virtual int get_max_stack_level() = 0;
|
||||
// virtual int get_max_function_arguments() = 0;
|
||||
|
||||
virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) = 0;
|
||||
virtual GDScriptFunction *write_end() = 0;
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
virtual void set_signature(const String &p_signature) = 0;
|
||||
#endif
|
||||
virtual void set_initial_line(int p_line) = 0;
|
||||
|
||||
// virtual void alloc_stack(int p_level) = 0; // Is this needed?
|
||||
// virtual void alloc_call(int p_arg_count) = 0; // This might be automatic from other functions.
|
||||
|
||||
virtual void write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) = 0;
|
||||
virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) = 0;
|
||||
virtual void write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) = 0;
|
||||
virtual void write_and_left_operand(const Address &p_left_operand) = 0;
|
||||
virtual void write_and_right_operand(const Address &p_right_operand) = 0;
|
||||
virtual void write_end_and(const Address &p_target) = 0;
|
||||
virtual void write_or_left_operand(const Address &p_left_operand) = 0;
|
||||
virtual void write_or_right_operand(const Address &p_right_operand) = 0;
|
||||
virtual void write_end_or(const Address &p_target) = 0;
|
||||
virtual void write_start_ternary(const Address &p_target) = 0;
|
||||
virtual void write_ternary_condition(const Address &p_condition) = 0;
|
||||
virtual void write_ternary_true_expr(const Address &p_expr) = 0;
|
||||
virtual void write_ternary_false_expr(const Address &p_expr) = 0;
|
||||
virtual void write_end_ternary() = 0;
|
||||
virtual void write_set(const Address &p_target, const Address &p_index, const Address &p_source) = 0;
|
||||
virtual void write_get(const Address &p_target, const Address &p_index, const Address &p_source) = 0;
|
||||
virtual void write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) = 0;
|
||||
virtual void write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) = 0;
|
||||
virtual void write_set_member(const Address &p_value, const StringName &p_name) = 0;
|
||||
virtual void write_get_member(const Address &p_target, const StringName &p_name) = 0;
|
||||
virtual void write_assign(const Address &p_target, const Address &p_source) = 0;
|
||||
virtual void write_assign_true(const Address &p_target) = 0;
|
||||
virtual void write_assign_false(const Address &p_target) = 0;
|
||||
virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) = 0;
|
||||
virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
|
||||
virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
|
||||
virtual void write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
|
||||
virtual void write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) = 0;
|
||||
virtual void write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) = 0;
|
||||
virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) = 0;
|
||||
virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
|
||||
virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
|
||||
virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) = 0;
|
||||
virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) = 0;
|
||||
virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) = 0;
|
||||
virtual void write_await(const Address &p_target, const Address &p_operand) = 0;
|
||||
virtual void write_if(const Address &p_condition) = 0;
|
||||
// virtual void write_elseif(const Address &p_condition) = 0; This kind of makes things more difficult for no real benefit.
|
||||
virtual void write_else() = 0;
|
||||
virtual void write_endif() = 0;
|
||||
virtual void write_for(const Address &p_variable, const Address &p_list) = 0;
|
||||
virtual void write_endfor() = 0;
|
||||
virtual void start_while_condition() = 0; // Used to allow a jump to the expression evaluation.
|
||||
virtual void write_while(const Address &p_condition) = 0;
|
||||
virtual void write_endwhile() = 0;
|
||||
virtual void start_match() = 0;
|
||||
virtual void start_match_branch() = 0;
|
||||
virtual void end_match() = 0;
|
||||
virtual void write_break() = 0;
|
||||
virtual void write_continue() = 0;
|
||||
virtual void write_continue_match() = 0;
|
||||
virtual void write_breakpoint() = 0;
|
||||
virtual void write_newline(int p_line) = 0;
|
||||
virtual void write_return(const Address &p_return_value) = 0;
|
||||
virtual void write_assert(const Address &p_test, const Address &p_message) = 0;
|
||||
|
||||
virtual ~GDScriptCodeGenerator() {}
|
||||
};
|
||||
|
||||
#endif // GDSCRIPT_CODEGEN
|
|
@ -224,6 +224,7 @@ public:
|
|||
|
||||
private:
|
||||
friend class GDScriptCompiler;
|
||||
friend class GDScriptByteCodeGenerator;
|
||||
|
||||
StringName source;
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue