Removed incorrect autocompletion of matrixes in shader

(cherry picked from commit 04a2053f9b)
This commit is contained in:
Yuri Roubinsky 2021-10-28 20:21:18 +03:00 committed by Rémi Verschelde
parent cf89cf6643
commit 824183854c
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@ -7081,15 +7081,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
limit = 4;
} break;
case TYPE_MAT2:
limit = 2;
break;
case TYPE_MAT3:
limit = 3;
break;
case TYPE_MAT4:
limit = 4;
break;
default: {
}
}