Test, refactor and fix a bug in Basis.get_axis_angle
Backport of #63428. Co-authored-by: juanFdS <juan9794@gmail.com>
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2 changed files with 89 additions and 25 deletions
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@ -865,29 +865,28 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
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#ifdef MATH_CHECKS
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ERR_FAIL_COND(!is_rotation());
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#endif
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*/
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real_t angle, x, y, z; // variables for result
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real_t angle_epsilon = 0.1; // margin to distinguish between 0 and 180 degrees
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*/
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if ((Math::abs(elements[1][0] - elements[0][1]) < CMP_EPSILON) && (Math::abs(elements[2][0] - elements[0][2]) < CMP_EPSILON) && (Math::abs(elements[2][1] - elements[1][2]) < CMP_EPSILON)) {
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// singularity found
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// first check for identity matrix which must have +1 for all terms
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// in leading diagonaland zero in other terms
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if ((Math::abs(elements[1][0] + elements[0][1]) < angle_epsilon) && (Math::abs(elements[2][0] + elements[0][2]) < angle_epsilon) && (Math::abs(elements[2][1] + elements[1][2]) < angle_epsilon) && (Math::abs(elements[0][0] + elements[1][1] + elements[2][2] - 3) < angle_epsilon)) {
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// this singularity is identity matrix so angle = 0
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// https://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
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real_t x, y, z; // Variables for result.
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if (Math::is_zero_approx(elements[0][1] - elements[1][0]) && Math::is_zero_approx(elements[0][2] - elements[2][0]) && Math::is_zero_approx(elements[1][2] - elements[2][1])) {
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// Singularity found.
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// First check for identity matrix which must have +1 for all terms in leading diagonal and zero in other terms.
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if (is_diagonal() && (Math::abs(elements[0][0] + elements[1][1] + elements[2][2] - 3) < 3 * CMP_EPSILON)) {
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// This singularity is identity matrix so angle = 0.
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r_axis = Vector3(0, 1, 0);
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r_angle = 0;
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return;
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}
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// otherwise this singularity is angle = 180
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angle = Math_PI;
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// Otherwise this singularity is angle = 180.
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real_t xx = (elements[0][0] + 1) / 2;
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real_t yy = (elements[1][1] + 1) / 2;
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real_t zz = (elements[2][2] + 1) / 2;
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real_t xy = (elements[1][0] + elements[0][1]) / 4;
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real_t xz = (elements[2][0] + elements[0][2]) / 4;
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real_t yz = (elements[2][1] + elements[1][2]) / 4;
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if ((xx > yy) && (xx > zz)) { // elements[0][0] is the largest diagonal term
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real_t xy = (elements[0][1] + elements[1][0]) / 4;
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real_t xz = (elements[0][2] + elements[2][0]) / 4;
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real_t yz = (elements[1][2] + elements[2][1]) / 4;
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if ((xx > yy) && (xx > zz)) { // elements[0][0] is the largest diagonal term.
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if (xx < CMP_EPSILON) {
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x = 0;
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y = Math_SQRT12;
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@ -897,7 +896,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
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y = xy / x;
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z = xz / x;
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}
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} else if (yy > zz) { // elements[1][1] is the largest diagonal term
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} else if (yy > zz) { // elements[1][1] is the largest diagonal term.
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if (yy < CMP_EPSILON) {
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x = Math_SQRT12;
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y = 0;
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@ -907,7 +906,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
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x = xy / y;
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z = yz / y;
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}
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} else { // elements[2][2] is the largest diagonal term so base result on this
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} else { // elements[2][2] is the largest diagonal term so base result on this.
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if (zz < CMP_EPSILON) {
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x = Math_SQRT12;
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y = Math_SQRT12;
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@ -919,23 +918,24 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
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}
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}
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r_axis = Vector3(x, y, z);
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r_angle = angle;
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r_angle = Math_PI;
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return;
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}
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// as we have reached here there are no singularities so we can handle normally
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real_t s = Math::sqrt((elements[1][2] - elements[2][1]) * (elements[1][2] - elements[2][1]) + (elements[2][0] - elements[0][2]) * (elements[2][0] - elements[0][2]) + (elements[0][1] - elements[1][0]) * (elements[0][1] - elements[1][0])); // s=|axis||sin(angle)|, used to normalise
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// As we have reached here there are no singularities so we can handle normally.
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double s = Math::sqrt((elements[2][1] - elements[1][2]) * (elements[2][1] - elements[1][2]) + (elements[0][2] - elements[2][0]) * (elements[0][2] - elements[2][0]) + (elements[1][0] - elements[0][1]) * (elements[1][0] - elements[0][1])); // Used to normalise.
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// acos does clamping.
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angle = Math::acos((elements[0][0] + elements[1][1] + elements[2][2] - 1) / 2);
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if (angle < 0) {
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s = -s;
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if (Math::abs(s) < CMP_EPSILON) {
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// Prevent divide by zero, should not happen if matrix is orthogonal and should be caught by singularity test above.
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s = 1;
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}
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x = (elements[2][1] - elements[1][2]) / s;
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y = (elements[0][2] - elements[2][0]) / s;
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z = (elements[1][0] - elements[0][1]) / s;
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r_axis = Vector3(x, y, z);
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r_angle = angle;
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// acos does clamping.
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r_angle = Math::acos((elements[0][0] + elements[1][1] + elements[2][2] - 1) / 2);
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}
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void Basis::set_quat(const Quat &p_quat) {
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@ -315,9 +315,73 @@ void test_euler_conversion() {
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}
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}
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void check_test(std::string test_case_name, bool condition) {
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if (!condition) {
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OS::get_singleton()->print("FAILED - %s\n", test_case_name.c_str());
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} else {
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OS::get_singleton()->print("PASSED - %s\n", test_case_name.c_str());
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}
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}
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void test_set_axis_angle() {
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Vector3 axis;
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real_t angle;
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real_t pi = (real_t)Math_PI;
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// Testing the singularity when the angle is 0°.
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Basis identity(1, 0, 0, 0, 1, 0, 0, 0, 1);
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identity.get_axis_angle(axis, angle);
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check_test("Testing the singularity when the angle is 0.", angle == 0);
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// Testing the singularity when the angle is 180°.
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Basis singularityPi(-1, 0, 0, 0, 1, 0, 0, 0, -1);
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singularityPi.get_axis_angle(axis, angle);
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check_test("Testing the singularity when the angle is 180.", Math::is_equal_approx(angle, pi));
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// Testing reversing the an axis (of an 30° angle).
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float cos30deg = Math::cos(Math::deg2rad((real_t)30.0));
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Basis z_positive(cos30deg, -0.5, 0, 0.5, cos30deg, 0, 0, 0, 1);
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Basis z_negative(cos30deg, 0.5, 0, -0.5, cos30deg, 0, 0, 0, 1);
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z_positive.get_axis_angle(axis, angle);
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check_test("Testing reversing the an axis (of an 30 angle).", Math::is_equal_approx(angle, Math::deg2rad((real_t)30.0)));
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check_test("Testing reversing the an axis (of an 30 angle).", axis == Vector3(0, 0, 1));
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z_negative.get_axis_angle(axis, angle);
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check_test("Testing reversing the an axis (of an 30 angle).", Math::is_equal_approx(angle, Math::deg2rad((real_t)30.0)));
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check_test("Testing reversing the an axis (of an 30 angle).", axis == Vector3(0, 0, -1));
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// Testing a rotation of 90° on x-y-z.
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Basis x90deg(1, 0, 0, 0, 0, -1, 0, 1, 0);
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x90deg.get_axis_angle(axis, angle);
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check_test("Testing a rotation of 90 on x-y-z.", Math::is_equal_approx(angle, pi / (real_t)2));
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check_test("Testing a rotation of 90 on x-y-z.", axis == Vector3(1, 0, 0));
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Basis y90deg(0, 0, 1, 0, 1, 0, -1, 0, 0);
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y90deg.get_axis_angle(axis, angle);
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check_test("Testing a rotation of 90 on x-y-z.", axis == Vector3(0, 1, 0));
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Basis z90deg(0, -1, 0, 1, 0, 0, 0, 0, 1);
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z90deg.get_axis_angle(axis, angle);
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check_test("Testing a rotation of 90 on x-y-z.", axis == Vector3(0, 0, 1));
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// Regression test: checks that the method returns a small angle (not 0).
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Basis tiny(1, 0, 0, 0, 0.9999995, -0.001, 0, 001, 0.9999995); // The min angle possible with float is 0.001rad.
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tiny.get_axis_angle(axis, angle);
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check_test("Regression test: checks that the method returns a small angle (not 0).", Math::is_equal_approx(angle, (real_t)0.001, (real_t)0.0001));
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// Regression test: checks that the method returns an angle which is a number (not NaN)
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Basis bugNan(1.00000024, 0, 0.000100001693, 0, 1, 0, -0.000100009143, 0, 1.00000024);
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bugNan.get_axis_angle(axis, angle);
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check_test("Regression test: checks that the method returns an angle which is a number (not NaN)", !Math::is_nan(angle));
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}
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MainLoop *test() {
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OS::get_singleton()->print("Start euler conversion checks.\n");
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test_euler_conversion();
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OS::get_singleton()->print("\n---------------\n");
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OS::get_singleton()->print("Start set axis angle checks.\n");
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test_set_axis_angle();
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return nullptr;
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}
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