Fix incorrect position of the created VisualShader nodes on zoomed graph

This commit is contained in:
Yuri Roubinsky 2021-08-11 10:53:26 +03:00
parent 2c88e1c15d
commit 8249ae8085

View file

@ -2361,6 +2361,7 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
position += graph->get_size() * 0.5;
position /= EDSCALE;
}
position /= graph->get_zoom();
saved_node_pos_dirty = false;
int id_to_use = visual_shader->get_valid_node_id(type);