Fix incorrect position of the created VisualShader nodes on zoomed graph
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@ -2361,6 +2361,7 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
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position += graph->get_size() * 0.5;
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position /= EDSCALE;
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}
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position /= graph->get_zoom();
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saved_node_pos_dirty = false;
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int id_to_use = visual_shader->get_valid_node_id(type);
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