Merge pull request #90787 from Chaosus/vs_fix_port_bug
Fix incorrect behavior at expanding an output port in visual shader node
This commit is contained in:
commit
8293aac75c
1 changed files with 6 additions and 6 deletions
|
@ -953,8 +953,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
|
|||
bool port_left_used = false;
|
||||
String name_left;
|
||||
if (valid_left) {
|
||||
name_left = vsnode->get_input_port_name(i);
|
||||
port_left = vsnode->get_input_port_type(i);
|
||||
name_left = vsnode->get_input_port_name(j);
|
||||
port_left = vsnode->get_input_port_type(j);
|
||||
for (const VisualShader::Connection &E : connections) {
|
||||
if (E.to_node == p_id && E.to_port == j) {
|
||||
port_left_used = true;
|
||||
|
@ -989,15 +989,15 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
|
|||
Variant default_value;
|
||||
|
||||
if (valid_left && !port_left_used) {
|
||||
default_value = vsnode->get_input_port_default_value(i);
|
||||
default_value = vsnode->get_input_port_default_value(j);
|
||||
}
|
||||
|
||||
Button *button = memnew(Button);
|
||||
hb->add_child(button);
|
||||
register_default_input_button(p_id, i, button);
|
||||
button->connect("pressed", callable_mp(editor, &VisualShaderEditor::_edit_port_default_input).bind(button, p_id, i));
|
||||
register_default_input_button(p_id, j, button);
|
||||
button->connect("pressed", callable_mp(editor, &VisualShaderEditor::_edit_port_default_input).bind(button, p_id, j));
|
||||
if (default_value.get_type() != Variant::NIL) { // only a label
|
||||
set_input_port_default_value(p_type, p_id, i, default_value);
|
||||
set_input_port_default_value(p_type, p_id, j, default_value);
|
||||
} else {
|
||||
button->hide();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue