Remove redundant author doc comments
This commit is contained in:
parent
b18747af4b
commit
82b9557803
138 changed files with 18 additions and 485 deletions
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@ -35,10 +35,6 @@
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#include "core/object.h"
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#include "core/print_string.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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/** To bind more then 6 parameters include this:
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* #include "core/method_bind_ext.gen.inc"
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*/
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@ -33,9 +33,7 @@
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#include "core/math/math_funcs.h"
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#include "core/ustring.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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struct Color {
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union {
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@ -37,10 +37,6 @@
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#include "core/simple_type.h"
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#include "core/typedefs.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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#define COMMA(N) _COMMA_##N
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#define _COMMA_0
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#define _COMMA_1 ,
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@ -37,10 +37,6 @@
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#include "core/os/file_access.h"
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#include "core/ustring.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ImageLoader;
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class ImageFormatLoader {
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@ -33,9 +33,6 @@
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#include "core/os/thread.h"
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#include "core/resource.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ResourceInteractiveLoader : public Reference {
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@ -33,10 +33,6 @@
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#include "core/resource.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ResourceFormatSaver : public Reference {
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GDCLASS(ResourceFormatSaver, Reference);
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@ -33,10 +33,6 @@
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#include "core/set.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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// based on the very nice implementation of rb-trees by:
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// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
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@ -36,10 +36,6 @@
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#include "core/math/quat.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Basis {
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public:
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Vector3 elements[3];
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@ -38,9 +38,7 @@
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#include "core/pool_vector.h"
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#include "core/variant.h"
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#include "core/vector.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class BSP_Tree {
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public:
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enum {
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@ -34,10 +34,6 @@
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#include "core/math/rect2.h"
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#include "core/math/transform.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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struct CameraMatrix {
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enum Planes {
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@ -41,10 +41,6 @@
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#include "core/print_string.h"
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#include "core/vector.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Geometry {
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Geometry();
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@ -38,10 +38,6 @@
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#include "core/print_string.h"
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#include "core/variant.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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typedef uint32_t OctreeElementID;
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#define OCTREE_ELEMENT_INVALID_ID 0
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@ -38,10 +38,6 @@
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#include "core/math/math_funcs.h"
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#include "core/ustring.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Quat {
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public:
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real_t x, y, z, w;
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@ -35,10 +35,6 @@
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#include "core/math/basis.h"
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#include "core/math/plane.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Transform {
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public:
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Basis basis;
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#include <stdio.h>
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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#ifdef DEBUG_ENABLED
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#define DEBUG_METHODS_ENABLED
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#endif
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@ -34,10 +34,6 @@
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#include "core/string_name.h"
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#include "core/ustring.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class NodePath {
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struct Data {
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#include "core/typedefs.h"
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#include "core/ustring.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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//@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies
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class DirAccess {
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public:
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@ -37,10 +37,6 @@
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#include "core/typedefs.h"
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#include "core/ustring.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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/**
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* Input Event classes. These are used in the main loop.
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* The events are pretty obvious.
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@ -33,10 +33,6 @@
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#include "core/ustring.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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/*
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Special Key:
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#include "core/reference.h"
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#include "core/script_language.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class MainLoop : public Object {
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GDCLASS(MainLoop, Object);
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#include <stddef.h>
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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#ifndef PAD_ALIGN
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#define PAD_ALIGN 16 //must always be greater than this at much
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#endif
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#include <stdarg.h>
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Mutex;
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class OS {
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#include "core/error_list.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Semaphore {
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protected:
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static Semaphore *(*create_func)();
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#include "core/typedefs.h"
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#include "core/ustring.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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typedef void (*ThreadCreateCallback)(void *p_userdata);
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class Thread {
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static void cleanup();
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};
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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template <class T>
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class PoolVector {
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#include "core/os/thread_safe.h"
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#include "core/set.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ProjectSettings : public Object {
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GDCLASS(ProjectSettings, Object);
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#include "core/ref_ptr.h"
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#include "core/safe_refcount.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Reference : public Object {
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GDCLASS(Reference, Object);
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#ifndef REGISTER_CORE_TYPES_H
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#define REGISTER_CORE_TYPES_H
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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void register_core_types();
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void register_core_settings();
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void register_core_singletons();
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#include "core/safe_refcount.h"
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#include "core/self_list.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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#define RES_BASE_EXTENSION(m_ext) \
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public: \
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static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension(m_ext, get_class_static()); } \
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#include "core/set.h"
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#include "core/typedefs.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class RID_OwnerBase;
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class RID_Data {
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#include "core/pair.h"
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#include "core/resource.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ScriptLanguage;
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typedef void (*ScriptEditRequestFunction)(const String &p_path);
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#include "core/os/memory.h"
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#include "core/typedefs.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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// based on the very nice implementation of rb-trees by:
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// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
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#include "core/os/mutex.h"
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#include "core/safe_refcount.h"
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#include "core/ustring.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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struct StaticCString {
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#include "core/typedefs.h"
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#include "core/vector.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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template <class T>
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class CharProxy {
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friend class CharString;
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#ifndef VARIANT_H
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#define VARIANT_H
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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#include "core/array.h"
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#include "core/color.h"
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#include "core/dictionary.h"
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#include <stdio.h>
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ShaderGLES3 {
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protected:
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struct Enum {
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#include "core/io/image_loader.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ImageLoaderPNG : public ImageFormatLoader {
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private:
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static PoolVector<uint8_t> lossless_pack_png(const Ref<Image> &p_image);
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#ifndef REGISTER_DRIVER_TYPES_H
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#define REGISTER_DRIVER_TYPES_H
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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void register_core_driver_types();
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void unregister_core_driver_types();
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#include <sys/types.h>
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#include <unistd.h>
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class DirAccessUnix : public DirAccess {
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DIR *dir_stream;
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#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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typedef void (*CloseNotificationFunc)(const String &p_file, int p_flags);
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class FileAccessUnix : public FileAccess {
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#ifndef OS_UNIX_H
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#define OS_UNIX_H
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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#ifdef UNIX_ENABLED
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#include "core/os/os.h"
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#if defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)
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#include <semaphore.h>
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class SemaphorePosix : public Semaphore {
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mutable sem_t sem;
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#ifndef THREAD_POSIX_H
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#define THREAD_POSIX_H
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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#if (defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)) && !defined(NO_THREADS)
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#include "core/os/thread.h"
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#include <stdio.h>
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class FileAccessWindows : public FileAccess {
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FILE *f;
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#include <windows.h>
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class MutexWindows : public Mutex {
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#ifdef WINDOWS_USE_MUTEX
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#include <windows.h>
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class SemaphoreWindows : public Semaphore {
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mutable HANDLE semaphore;
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#include <windows.h>
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ThreadWindows : public Thread {
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ThreadCreateCallback callback;
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/tree.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class CreateDialog : public ConfirmationDialog {
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#include "scene/gui/tree.h"
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#include "editor_scale.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class EditorAbout : public AcceptDialog {
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|
|
|
@ -44,9 +44,6 @@
|
|||
|
||||
class DependencyRemoveDialog;
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
class EditorFileDialog : public ConfirmationDialog {
|
||||
|
||||
GDCLASS(EditorFileDialog, ConfirmationDialog);
|
||||
|
|
|
@ -86,10 +86,6 @@
|
|||
#include "scene/gui/tree.h"
|
||||
#include "scene/gui/viewport_container.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
typedef void (*EditorNodeInitCallback)();
|
||||
typedef void (*EditorPluginInitializeCallback)();
|
||||
typedef bool (*EditorBuildCallback)();
|
||||
|
|
|
@ -41,10 +41,6 @@
|
|||
#include "scene/main/node.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class EditorNode;
|
||||
class Spatial;
|
||||
class Camera;
|
||||
|
|
|
@ -36,9 +36,6 @@
|
|||
#include "scene/2d/polygon_2d.h"
|
||||
#include "scene/gui/tool_button.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
class CanvasItemEditor;
|
||||
|
||||
class AbstractPolygon2DEditor : public HBoxContainer {
|
||||
|
|
|
@ -40,9 +40,6 @@
|
|||
#include "scene/gui/graph_edit.h"
|
||||
#include "scene/gui/popup.h"
|
||||
#include "scene/gui/tree.h"
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
|
||||
|
||||
|
|
|
@ -40,9 +40,6 @@
|
|||
#include "scene/gui/graph_edit.h"
|
||||
#include "scene/gui/popup.h"
|
||||
#include "scene/gui/tree.h"
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
|
||||
|
||||
|
|
|
@ -39,9 +39,6 @@
|
|||
#include "scene/gui/spin_box.h"
|
||||
#include "scene/gui/texture_button.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
class AnimationTrackEditor;
|
||||
class AnimationPlayerEditorPlugin;
|
||||
|
||||
|
|
|
@ -38,9 +38,6 @@
|
|||
#include "scene/gui/button.h"
|
||||
#include "scene/gui/popup.h"
|
||||
#include "scene/gui/tree.h"
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class AnimationTreePlayerEditor : public Control {
|
||||
|
||||
|
|
|
@ -35,10 +35,6 @@
|
|||
#include "editor/editor_plugin.h"
|
||||
#include "scene/3d/camera.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class CameraEditor : public Control {
|
||||
|
||||
GDCLASS(CameraEditor, Control);
|
||||
|
|
|
@ -39,9 +39,6 @@
|
|||
#include "scene/gui/label.h"
|
||||
#include "scene/gui/panel_container.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class CanvasItemEditorViewport;
|
||||
|
||||
|
|
|
@ -34,9 +34,6 @@
|
|||
#include "editor/plugins/abstract_polygon_2d_editor.h"
|
||||
#include "scene/2d/collision_polygon_2d.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
class CollisionPolygon2DEditor : public AbstractPolygon2DEditor {
|
||||
|
||||
GDCLASS(CollisionPolygon2DEditor, AbstractPolygon2DEditor);
|
||||
|
|
|
@ -38,10 +38,6 @@
|
|||
#include "scene/3d/mesh_instance.h"
|
||||
#include "scene/gui/tool_button.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class CanvasItemEditor;
|
||||
|
||||
class Polygon3DEditor : public HBoxContainer {
|
||||
|
|
|
@ -39,10 +39,6 @@
|
|||
#include "scene/gui/option_button.h"
|
||||
#include "scene/gui/popup_menu.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class ItemListPlugin : public Object {
|
||||
|
||||
GDCLASS(ItemListPlugin, Object);
|
||||
|
|
|
@ -34,9 +34,6 @@
|
|||
#include "editor/plugins/abstract_polygon_2d_editor.h"
|
||||
#include "scene/2d/light_occluder_2d.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
class LightOccluder2DEditor : public AbstractPolygon2DEditor {
|
||||
|
||||
GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);
|
||||
|
|
|
@ -36,10 +36,6 @@
|
|||
#include "scene/3d/multimesh_instance.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class MultiMeshEditor : public Control {
|
||||
|
||||
GDCLASS(MultiMeshEditor, Control);
|
||||
|
|
|
@ -34,9 +34,6 @@
|
|||
#include "editor/plugins/abstract_polygon_2d_editor.h"
|
||||
#include "scene/2d/navigation_polygon.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
class NavigationPolygonEditor : public AbstractPolygon2DEditor {
|
||||
|
||||
GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);
|
||||
|
|
|
@ -36,10 +36,6 @@
|
|||
#include "scene/3d/particles.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class ParticlesEditorBase : public Control {
|
||||
|
||||
GDCLASS(ParticlesEditorBase, Control);
|
||||
|
|
|
@ -36,9 +36,6 @@
|
|||
#include "scene/2d/path_2d.h"
|
||||
#include "scene/gui/tool_button.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
class CanvasItemEditor;
|
||||
|
||||
class Path2DEditor : public HBoxContainer {
|
||||
|
|
|
@ -33,9 +33,7 @@
|
|||
|
||||
#include "editor/plugins/abstract_polygon_2d_editor.h"
|
||||
#include "scene/gui/scroll_container.h"
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class Polygon2DEditor : public AbstractPolygon2DEditor {
|
||||
|
||||
GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);
|
||||
|
|
|
@ -37,9 +37,6 @@
|
|||
#include "scene/3d/light.h"
|
||||
#include "scene/3d/visual_instance.h"
|
||||
#include "scene/gui/panel_container.h"
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class Camera;
|
||||
class SpatialEditor;
|
||||
|
|
|
@ -41,10 +41,6 @@
|
|||
#include "scene/gui/menu_button.h"
|
||||
#include "scene/gui/tool_button.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class TileMapEditor : public VBoxContainer {
|
||||
|
||||
GDCLASS(TileMapEditor, VBoxContainer);
|
||||
|
|
|
@ -46,10 +46,6 @@
|
|||
#include "scene/gui/texture_rect.h"
|
||||
#include "scene/gui/tree.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class PropertyValueEvaluator;
|
||||
class CreateDialog;
|
||||
class PropertySelector;
|
||||
|
|
|
@ -37,9 +37,7 @@
|
|||
#include "scene/gui/button.h"
|
||||
#include "scene/gui/dialogs.h"
|
||||
#include "scene/gui/tree.h"
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class SceneTreeEditor : public Control {
|
||||
|
||||
GDCLASS(SceneTreeEditor, Control);
|
||||
|
|
|
@ -31,10 +31,6 @@
|
|||
#ifndef MAIN_H
|
||||
#define MAIN_H
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
#include "core/error_list.h"
|
||||
#include "core/os/thread.h"
|
||||
#include "core/typedefs.h"
|
||||
|
|
|
@ -33,9 +33,6 @@
|
|||
|
||||
#include "core/os/main_loop.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
namespace TestGUI {
|
||||
|
||||
MainLoop *test();
|
||||
|
|
|
@ -31,10 +31,6 @@
|
|||
#ifndef TEST_PHYSICS_H
|
||||
#define TEST_PHYSICS_H
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
#include "core/os/main_loop.h"
|
||||
|
||||
namespace TestPhysics {
|
||||
|
|
|
@ -31,10 +31,6 @@
|
|||
#ifndef TEST_RENDER_H
|
||||
#define TEST_RENDER_H
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
#include "core/os/main_loop.h"
|
||||
|
||||
namespace TestRender {
|
||||
|
|
|
@ -35,9 +35,6 @@
|
|||
#include "editor/editor_plugin.h"
|
||||
#include "editor/pane_drag.h"
|
||||
#include "grid_map.h"
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class SpatialEditorPlugin;
|
||||
|
||||
|
|
|
@ -33,9 +33,6 @@
|
|||
|
||||
#include "core/io/image_loader.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
class ImageLoaderHDR : public ImageFormatLoader {
|
||||
|
||||
public:
|
||||
|
|
|
@ -33,9 +33,6 @@
|
|||
|
||||
#include "core/io/image_loader.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
class ImageLoaderJPG : public ImageFormatLoader {
|
||||
|
||||
public:
|
||||
|
|
|
@ -33,9 +33,6 @@
|
|||
|
||||
#include "core/io/image_loader.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
class ImageLoaderTinyEXR : public ImageFormatLoader {
|
||||
|
||||
public:
|
||||
|
|
|
@ -33,9 +33,6 @@
|
|||
|
||||
#include "core/io/image_loader.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
class ImageLoaderWEBP : public ImageFormatLoader {
|
||||
|
||||
public:
|
||||
|
|
|
@ -31,10 +31,6 @@
|
|||
#ifndef THREAD_POSIX_H
|
||||
#define THREAD_POSIX_H
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
#include "core/os/thread.h"
|
||||
#include <jni.h>
|
||||
#include <pthread.h>
|
||||
|
|
|
@ -41,9 +41,6 @@
|
|||
#include "core/os/dir_access.h"
|
||||
#include "drivers/unix/dir_access_unix.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
class DirAccessOSX : public DirAccessUnix {
|
||||
protected:
|
||||
virtual String fix_unicode_name(const char *p_name) const;
|
||||
|
|
|
@ -51,9 +51,6 @@
|
|||
#include <CoreVideo/CoreVideo.h>
|
||||
|
||||
#undef CursorShape
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class OS_OSX : public OS_Unix {
|
||||
public:
|
||||
|
|
|
@ -47,9 +47,6 @@
|
|||
#include "servers/visual_server.h"
|
||||
|
||||
#undef CursorShape
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class OS_Server : public OS_Unix {
|
||||
|
||||
|
|
|
@ -50,9 +50,6 @@
|
|||
#include <stdio.h>
|
||||
#include <windows.h>
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
class OS_UWP : public OS {
|
||||
|
||||
public:
|
||||
|
|
|
@ -56,10 +56,6 @@
|
|||
#include <windows.h>
|
||||
#include <windowsx.h>
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
typedef struct {
|
||||
BYTE bWidth; // Width, in pixels, of the image
|
||||
BYTE bHeight; // Height, in pixels, of the image
|
||||
|
|
|
@ -31,9 +31,6 @@
|
|||
#ifndef CONTEXT_GL_X11_H
|
||||
#define CONTEXT_GL_X11_H
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
#ifdef X11_ENABLED
|
||||
|
||||
#if defined(OPENGL_ENABLED)
|
||||
|
|
|
@ -31,9 +31,6 @@
|
|||
#ifndef KEY_MAPPING_X11_H
|
||||
#define KEY_MAPPING_X11_H
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
#include <X11/XF86keysym.h>
|
||||
#include <X11/Xlib.h>
|
||||
#define XK_MISCELLANY
|
||||
|
|
|
@ -77,9 +77,6 @@ typedef struct _xrr_monitor_info {
|
|||
} xrr_monitor_info;
|
||||
|
||||
#undef CursorShape
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class OS_X11 : public OS_Unix {
|
||||
|
||||
|
|
|
@ -35,10 +35,6 @@
|
|||
#include "scene/2d/node_2d.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class CPUParticles2D : public Node2D {
|
||||
private:
|
||||
GDCLASS(CPUParticles2D, Node2D);
|
||||
|
|
|
@ -35,9 +35,7 @@
|
|||
#include "scene/3d/spatial_velocity_tracker.h"
|
||||
#include "scene/main/viewport.h"
|
||||
#include "scene/resources/environment.h"
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class Camera : public Spatial {
|
||||
|
||||
GDCLASS(Camera, Spatial);
|
||||
|
|
|
@ -34,10 +34,6 @@
|
|||
#include "core/rid.h"
|
||||
#include "scene/3d/visual_instance.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class CPUParticles : public GeometryInstance {
|
||||
private:
|
||||
GDCLASS(CPUParticles, GeometryInstance);
|
||||
|
|
|
@ -35,10 +35,6 @@
|
|||
#include "scene/resources/texture.h"
|
||||
#include "servers/visual_server.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class Light : public VisualInstance {
|
||||
|
||||
GDCLASS(Light, VisualInstance);
|
||||
|
|
|
@ -34,9 +34,6 @@
|
|||
#include "scene/3d/visual_instance.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
class MeshInstance : public GeometryInstance {
|
||||
|
||||
GDCLASS(MeshInstance, GeometryInstance);
|
||||
|
|
|
@ -34,10 +34,6 @@
|
|||
#include "scene/3d/visual_instance.h"
|
||||
#include "scene/resources/multimesh.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class MultiMeshInstance : public GeometryInstance {
|
||||
GDCLASS(MultiMeshInstance, GeometryInstance);
|
||||
|
||||
|
|
|
@ -35,10 +35,6 @@
|
|||
#include "scene/3d/visual_instance.h"
|
||||
#include "scene/resources/material.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class Particles : public GeometryInstance {
|
||||
private:
|
||||
GDCLASS(Particles, GeometryInstance);
|
||||
|
|
|
@ -32,9 +32,6 @@
|
|||
#define PORTAL_H
|
||||
|
||||
#include "scene/3d/visual_instance.h"
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
/* Portal Logic:
|
||||
If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,
|
||||
|
|
|
@ -34,10 +34,6 @@
|
|||
#include "scene/3d/visual_instance.h"
|
||||
#include "scene/resources/room.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
/* RoomInstance Logic:
|
||||
a) Instances that belong to the room are drawn only if the room is visible (seen through portal, or player inside)
|
||||
b) Instances that don't belong to any room are considered to belong to the root room (RID empty)
|
||||
|
|
|
@ -34,10 +34,6 @@
|
|||
#include "core/rid.h"
|
||||
#include "scene/3d/spatial.h"
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
typedef int BoneId;
|
||||
|
||||
|
|
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