diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index a0bb585583d..d9929b3d31f 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -293,7 +293,7 @@ - Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes. + Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes. [code]image[/code]'s size must be lower than 256x256. [code]hotspot[/code] must be within [code]image[/code]'s size. @@ -304,6 +304,8 @@ + Sets the default cursor shape to be used in the viewport instead of [code]CURSOR_ARROW[/code]. + Note that if you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead. diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index c0de4e3f2aa..b98113baebe 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -1662,7 +1662,7 @@ void OS_OSX::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c [cursors[p_shape] release]; cursors[p_shape] = cursor; - if (p_shape == CURSOR_ARROW) { + if (p_shape == cursor_shape) { [cursor set]; } @@ -1671,8 +1671,10 @@ void OS_OSX::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c } else { // Reset to default system cursor cursors[p_shape] = NULL; + + CursorShape c = cursor_shape; cursor_shape = CURSOR_MAX; - set_cursor_shape(p_shape); + set_cursor_shape(c); } } diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 67fc1c74965..f63aebbbd30 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -2311,7 +2311,7 @@ void OS_Windows::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shap cursors[p_shape] = CreateIconIndirect(&iconinfo); - if (p_shape == CURSOR_ARROW) { + if (p_shape == cursor_shape) { SetCursor(cursors[p_shape]); } @@ -2328,8 +2328,10 @@ void OS_Windows::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shap } else { // Reset to default system cursor cursors[p_shape] = NULL; + + CursorShape c = cursor_shape; cursor_shape = CURSOR_MAX; - set_cursor_shape(p_shape); + set_cursor_shape(c); } } diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index b80a20ce40a..24dfe541f96 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -2606,7 +2606,7 @@ void OS_X11::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c // Save it for a further usage cursors[p_shape] = XcursorImageLoadCursor(x11_display, cursor_image); - if (p_shape == CURSOR_ARROW) { + if (p_shape == current_cursor) { XDefineCursor(x11_display, x11_window, cursors[p_shape]); } @@ -2618,8 +2618,9 @@ void OS_X11::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c cursors[p_shape] = XcursorImageLoadCursor(x11_display, img[p_shape]); } + CursorShape c = current_cursor; current_cursor = CURSOR_MAX; - set_cursor_shape(p_shape); + set_cursor_shape(c); } }