diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 3cd2ab09033..c6b80f171a3 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -177,14 +177,6 @@ Returns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member current_scene] was defined yet, [constant ERR_CANT_OPEN] if [member current_scene] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if the scene cannot be instantiated. - - - - - If [code]true[/code], the application automatically accepts quitting. Enabled by default. - For mobile platforms, see [method set_quit_on_go_back]. - - @@ -214,16 +206,12 @@ Sets a custom [MultiplayerAPI] with the given [code]root_path[/code] (controlling also the relative subpaths), or override the default one if [code]root_path[/code] is empty. - - - - - If [code]true[/code], the application quits automatically on going back (e.g. on Android). Enabled by default. - To handle 'Go Back' button when this option is disabled, use [constant DisplayServer.WINDOW_EVENT_GO_BACK_REQUEST]. - - + + If [code]true[/code], the application automatically accepts quitting. + For mobile platforms, see [member quit_on_go_back]. + The current scene. @@ -245,6 +233,10 @@ - 2D and 3D physics will be stopped. This includes signals and collision detection. - [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes. + + If [code]true[/code], the application quits automatically on going back (e.g. on Android). + To handle 'Go Back' button when this option is disabled, use [constant DisplayServer.WINDOW_EVENT_GO_BACK_REQUEST]. + The [SceneTree]'s root [Window]. diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index baa0362f630..f99b4abd577 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -627,10 +627,18 @@ void SceneTree::_notification(int p_notification) { } } +bool SceneTree::is_auto_accept_quit() const { + return accept_quit; +} + void SceneTree::set_auto_accept_quit(bool p_enable) { accept_quit = p_enable; } +bool SceneTree::is_quit_on_go_back() const { + return quit_on_go_back; +} + void SceneTree::set_quit_on_go_back(bool p_enable) { quit_on_go_back = p_enable; } @@ -1192,7 +1200,9 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root); ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group); + ClassDB::bind_method(D_METHOD("is_auto_accept_quit"), &SceneTree::is_auto_accept_quit); ClassDB::bind_method(D_METHOD("set_auto_accept_quit", "enabled"), &SceneTree::set_auto_accept_quit); + ClassDB::bind_method(D_METHOD("is_quit_on_go_back"), &SceneTree::is_quit_on_go_back); ClassDB::bind_method(D_METHOD("set_quit_on_go_back", "enabled"), &SceneTree::set_quit_on_go_back); ClassDB::bind_method(D_METHOD("set_debug_collisions_hint", "enable"), &SceneTree::set_debug_collisions_hint); @@ -1255,6 +1265,8 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled", "enabled"), &SceneTree::set_multiplayer_poll_enabled); ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled"), &SceneTree::is_multiplayer_poll_enabled); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_accept_quit"), "set_auto_accept_quit", "is_auto_accept_quit"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "quit_on_go_back"), "set_quit_on_go_back", "is_quit_on_go_back"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_collisions_hint"), "set_debug_collisions_hint", "is_debugging_collisions_hint"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint"), "set_debug_navigation_hint", "is_debugging_navigation_hint"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused"); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index d633fb38d05..5454bb34e94 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -269,7 +269,10 @@ public: virtual void finalize() override; + bool is_auto_accept_quit() const; void set_auto_accept_quit(bool p_enable); + + bool is_quit_on_go_back() const; void set_quit_on_go_back(bool p_enable); void quit(int p_exit_code = EXIT_SUCCESS);