Add copy button to sprite_frames_editor_plugin
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369a119963
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831d601a83
2 changed files with 21 additions and 0 deletions
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@ -142,6 +142,19 @@ void SpriteFramesEditor::_paste_pressed() {
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_copy_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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if (tree->get_current() < 0)
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return;
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Ref<Texture> r = frames->get_frame(edited_anim, tree->get_current());
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if (!r.is_valid()) {
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return;
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}
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EditorSettings::get_singleton()->set_resource_clipboard(r);
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}
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void SpriteFramesEditor::_empty_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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@ -642,6 +655,7 @@ void SpriteFramesEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_empty_pressed"), &SpriteFramesEditor::_empty_pressed);
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ClassDB::bind_method(D_METHOD("_empty2_pressed"), &SpriteFramesEditor::_empty2_pressed);
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ClassDB::bind_method(D_METHOD("_delete_pressed"), &SpriteFramesEditor::_delete_pressed);
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ClassDB::bind_method(D_METHOD("_copy_pressed"), &SpriteFramesEditor::_copy_pressed);
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ClassDB::bind_method(D_METHOD("_paste_pressed"), &SpriteFramesEditor::_paste_pressed);
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ClassDB::bind_method(D_METHOD("_file_load_request", "files", "at_position"), &SpriteFramesEditor::_file_load_request, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false));
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@ -725,6 +739,10 @@ SpriteFramesEditor::SpriteFramesEditor() {
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load->set_tooltip(TTR("Load Resource"));
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hbc->add_child(load);
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copy = memnew(Button);
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copy->set_text(TTR("Copy"));
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hbc->add_child(copy);
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paste = memnew(Button);
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paste->set_text(TTR("Paste"));
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hbc->add_child(paste);
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@ -772,6 +790,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
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load->connect("pressed", this, "_load_pressed");
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_delete->connect("pressed", this, "_delete_pressed");
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copy->connect("pressed", this, "_copy_pressed");
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paste->connect("pressed", this, "_paste_pressed");
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empty->connect("pressed", this, "_empty_pressed");
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empty2->connect("pressed", this, "_empty2_pressed");
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@ -44,6 +44,7 @@ class SpriteFramesEditor : public PanelContainer {
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Button *load;
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Button *_delete;
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Button *copy;
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Button *paste;
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Button *empty;
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Button *empty2;
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@ -72,6 +73,7 @@ class SpriteFramesEditor : public PanelContainer {
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void _load_pressed();
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void _load_scene_pressed();
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void _file_load_request(const PoolVector<String> &p_path, int p_at_pos = -1);
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void _copy_pressed();
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void _paste_pressed();
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void _empty_pressed();
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void _empty2_pressed();
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