Portals - lift roomlist restrictions and fix link bug
Allows users to have the RoomManager as the roomlist. Fixes a couple of bugs dealing with situations where users attempt to link Portals to Rooms outside the roomlist. Adds a PortalEditorPlugin allowing you to flip individual portals.
This commit is contained in:
parent
06d66488c2
commit
83f1377a8f
7 changed files with 197 additions and 65 deletions
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@ -6820,6 +6820,7 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(BakedLightmapEditorPlugin(this)));
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add_editor_plugin(memnew(RoomManagerEditorPlugin(this)));
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add_editor_plugin(memnew(RoomEditorPlugin(this)));
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add_editor_plugin(memnew(PortalEditorPlugin(this)));
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add_editor_plugin(memnew(Path2DEditorPlugin(this)));
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add_editor_plugin(memnew(PathEditorPlugin(this)));
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add_editor_plugin(memnew(Line2DEditorPlugin(this)));
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@ -170,3 +170,53 @@ RoomEditorPlugin::RoomEditorPlugin(EditorNode *p_node) {
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RoomEditorPlugin::~RoomEditorPlugin() {
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}
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///////////////////////
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void PortalEditorPlugin::_flip_portal() {
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if (_portal) {
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_portal->flip();
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_portal->_changed();
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}
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}
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void PortalEditorPlugin::edit(Object *p_object) {
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Portal *p = Object::cast_to<Portal>(p_object);
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if (!p) {
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return;
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}
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_portal = p;
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}
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bool PortalEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("Portal");
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}
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void PortalEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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button_flip->show();
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} else {
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button_flip->hide();
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}
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}
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void PortalEditorPlugin::_bind_methods() {
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ClassDB::bind_method("_flip_portal", &PortalEditorPlugin::_flip_portal);
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}
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PortalEditorPlugin::PortalEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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button_flip = memnew(ToolButton);
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button_flip->set_icon(editor->get_gui_base()->get_icon("Portal", "EditorIcons"));
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button_flip->set_text(TTR("Flip Portal"));
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button_flip->hide();
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button_flip->connect("pressed", this, "_flip_portal");
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add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, button_flip);
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_portal = nullptr;
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}
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PortalEditorPlugin::~PortalEditorPlugin() {
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}
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@ -33,6 +33,7 @@
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/3d/portal.h"
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#include "scene/3d/room.h"
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#include "scene/3d/room_manager.h"
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#include "scene/resources/material.h"
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@ -89,4 +90,29 @@ public:
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~RoomEditorPlugin();
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};
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///////////////////////
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class PortalEditorPlugin : public EditorPlugin {
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GDCLASS(PortalEditorPlugin, EditorPlugin);
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Portal *_portal;
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ToolButton *button_flip;
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EditorNode *editor;
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void _flip_portal();
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protected:
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static void _bind_methods();
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public:
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virtual String get_name() const { return "Portal"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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PortalEditorPlugin(EditorNode *p_node);
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~PortalEditorPlugin();
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};
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#endif
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@ -44,6 +44,20 @@ bool Portal::_settings_gizmo_show_margins = true;
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Portal::Portal() {
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clear();
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_settings_active = true;
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_settings_two_way = true;
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_internal = false;
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_linkedroom_ID[0] = -1;
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_linkedroom_ID[1] = -1;
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_pts_world.clear();
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_pts_local.clear();
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_pts_local_raw.resize(0);
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_pt_center_world = Vector3();
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_plane = Plane();
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_margin = 1.0f;
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_default_margin = 1.0f;
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_use_default_margin = true;
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// the visual server portal lifetime is linked to the lifetime of this object
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_portal_rid = VisualServer::get_singleton()->portal_create();
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@ -129,19 +143,9 @@ void Portal::_changed() {
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}
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void Portal::clear() {
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_settings_active = true;
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_settings_two_way = true;
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_internal = false;
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_linkedroom_ID[0] = -1;
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_linkedroom_ID[1] = -1;
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_pts_world.clear();
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_pts_local.clear();
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_pts_local_raw.resize(0);
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_pt_center_world = Vector3();
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_plane = Plane();
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_margin = 1.0f;
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_default_margin = 1.0f;
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_use_default_margin = true;
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}
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void Portal::_notification(int p_what) {
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@ -199,10 +203,26 @@ real_t Portal::get_portal_margin() const {
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return _margin;
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}
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void Portal::resolve_links(const RID &p_from_room_rid) {
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void Portal::resolve_links(const LocalVector<Room *, int32_t> &p_rooms, const RID &p_from_room_rid) {
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Room *linkedroom = nullptr;
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if (has_node(_settings_path_linkedroom)) {
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linkedroom = Object::cast_to<Room>(get_node(_settings_path_linkedroom));
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// only allow linking to rooms that are part of the roomlist
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// (already recognised).
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// If we don't check this, it will start trying to link to Room nodes that are invalid,
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// and crash.
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if (linkedroom && (p_rooms.find(linkedroom) == -1)) {
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// invalid room
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WARN_PRINT("Portal attempting to link to Room outside the roomlist : " + linkedroom->get_name());
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linkedroom = nullptr;
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}
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// this should not happen, but just in case
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if (linkedroom && (linkedroom->_room_ID >= p_rooms.size())) {
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WARN_PRINT("Portal attempting to link to invalid Room : " + linkedroom->get_name());
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linkedroom = nullptr;
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}
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}
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if (linkedroom) {
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@ -249,6 +269,8 @@ bool Portal::try_set_unique_name(const String &p_name) {
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}
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void Portal::set_linked_room(const NodePath &link_path) {
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_settings_path_linkedroom = link_path;
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// change the name of the portal as well, if the link looks legit
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Room *linkedroom = nullptr;
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if (has_node(link_path)) {
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@ -269,27 +291,24 @@ void Portal::set_linked_room(const NodePath &link_path) {
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String string_name = string_name_base + GODOT_PORTAL_WILDCARD + itos(n);
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if (try_set_unique_name(string_name)) {
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success = true;
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_changed();
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break;
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}
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}
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if (!success) {
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WARN_PRINT("Could not set portal name, set name manually instead.");
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WARN_PRINT("Could not set portal name, suggest setting name manually instead.");
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}
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}
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} else {
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WARN_PRINT("Linked room cannot be the parent room of a portal.");
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}
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} else {
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WARN_PRINT("Linked room path is not a room.");
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}
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}
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_changed();
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}
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} else {
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WARN_PRINT("Linked room cannot be portal's parent room, ignoring.");
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}
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} else {
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WARN_PRINT("Linked room path is not a room, ignoring.");
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}
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} else {
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WARN_PRINT("Linked room path not found.");
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}
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}
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NodePath Portal::get_linked_room() const {
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return _settings_path_linkedroom;
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@ -31,11 +31,13 @@
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#ifndef PORTAL_H
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#define PORTAL_H
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#include "core/local_vector.h"
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#include "core/rid.h"
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#include "spatial.h"
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class RoomManager;
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class MeshInstance;
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class Room;
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class Portal : public Spatial {
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GDCLASS(Portal, Spatial);
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@ -44,6 +46,7 @@ class Portal : public Spatial {
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friend class RoomManager;
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friend class PortalGizmoPlugin;
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friend class PortalEditorPlugin;
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public:
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// ui interface .. will have no effect after room conversion
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@ -61,6 +64,7 @@ public:
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}
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bool is_two_way() const { return _settings_two_way; }
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// call during each conversion
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void clear();
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// whether to use the room manager default
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@ -104,7 +108,7 @@ private:
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Vector3 _vec2to3(const Vector2 &p_pt) const { return Vector3(p_pt.x, p_pt.y, 0.0); }
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void _sort_verts_clockwise(bool portal_plane_convention, Vector<Vector3> &r_verts);
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Plane _plane_from_points_newell(const Vector<Vector3> &p_pts);
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void resolve_links(const RID &p_from_room_rid);
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void resolve_links(const LocalVector<Room *, int32_t> &p_rooms, const RID &p_from_room_rid);
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void _changed();
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// nodepath to the room this outgoing portal leads to
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@ -77,7 +77,9 @@ public:
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String get_configuration_warning() const;
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private:
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// call during each conversion
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void clear();
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void _changed(bool p_regenerate_bounds = false);
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template <class T>
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static bool detect_nodes_of_type(const Node *p_node, bool p_ignore_first_node = true);
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@ -36,6 +36,7 @@
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#include "core/os/os.h"
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#include "editor/editor_node.h"
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#include "mesh_instance.h"
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#include "multimesh_instance.h"
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#include "portal.h"
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#include "room_group.h"
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#include "scene/3d/camera.h"
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@ -86,11 +87,12 @@ String RoomManager::get_configuration_warning() const {
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warning += TTR("The RoomList has not been assigned.");
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} else {
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Spatial *roomlist = _resolve_path<Spatial>(_settings_path_roomlist);
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if (!roomlist || (roomlist->get_class_name() != StringName("Spatial"))) {
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if (!roomlist) {
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// possibly also check (roomlist->get_class_name() != StringName("Spatial"))
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if (!warning.empty()) {
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warning += "\n\n";
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}
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warning += TTR("The RoomList should be a Spatial.");
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warning += TTR("The RoomList node should be a Spatial (or derived from Spatial).");
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}
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}
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warning += TTR("Portal Depth Limit is set to Zero.\nOnly the Room that the Camera is in will render.");
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}
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auto lambda = [](const Node *p_node) {
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return static_cast<bool>((Object::cast_to<Room>(p_node) || Object::cast_to<RoomGroup>(p_node) || Object::cast_to<Portal>(p_node) || Object::cast_to<RoomManager>(p_node)));
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};
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if (Room::detect_nodes_using_lambda(this, lambda)) {
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if (Room::detect_nodes_of_type<Room>(this)) {
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if (!warning.empty()) {
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warning += "\n\n";
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}
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warning += TTR("Rooms should not be children of the RoomManager.");
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}
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if (Room::detect_nodes_of_type<RoomGroup>(this)) {
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if (!warning.empty()) {
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warning += "\n\n";
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}
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warning += TTR("RoomGroups should not be children of the RoomManager.");
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}
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if (Room::detect_nodes_of_type<Portal>(this)) {
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if (!warning.empty()) {
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warning += "\n\n";
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}
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warning += TTR("Portals should not be children of the RoomManager.");
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}
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if (Room::detect_nodes_of_type<RoomManager>(this)) {
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if (!warning.empty()) {
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warning += "\n\n";
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}
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warning += TTR("There should only be one RoomManager in the SceneTree.");
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}
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}
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return warning;
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}
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@ -851,7 +826,7 @@ void RoomManager::_second_pass_portals(Spatial *p_roomlist, LocalVector<Portal *
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int room_from_id = portal->_linkedroom_ID[0];
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if (room_from_id != -1) {
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Room *room_from = _rooms[room_from_id];
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portal->resolve_links(room_from->_room_rid);
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portal->resolve_links(_rooms, room_from->_room_rid);
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// add the portal id to the room from and the room to.
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// These are used so we can later add the portal geometry to the room bounds.
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@ -969,11 +944,7 @@ void RoomManager::_autolink_portals(Spatial *p_roomlist, LocalVector<Portal *> &
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// to prevent users creating mistakes for themselves, we limit what can be put into the room list branch.
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// returns invalid node, or NULL
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bool RoomManager::_check_roomlist_validity(Node *p_node) {
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if (Room::detect_nodes_of_type<RoomManager>(p_node, false)) {
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show_warning("RoomList should not be the RoomManager,\nor contain a RoomManager as child or grandchild.");
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return false;
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}
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// restrictions lifted here, but we can add more if required
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return true;
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}
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@ -1586,6 +1557,9 @@ void RoomManager::_convert_portal(Room *p_room, Spatial *p_node, LocalVector<Por
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}
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}
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// make sure to start with fresh internal data each time (for linked rooms etc)
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portal->clear();
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// mark so as only to convert once
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portal->_conversion_tick = _conversion_tick;
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@ -1600,12 +1574,12 @@ void RoomManager::_convert_portal(Room *p_room, Spatial *p_node, LocalVector<Por
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}
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bool RoomManager::_bound_findpoints_geom_instance(GeometryInstance *p_gi, Vector<Vector3> &r_room_pts, AABB &r_aabb) {
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#ifdef MODULE_CSG_ENABLED
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// max opposite extents .. note AABB storing size is rubbish in this aspect
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// it can fail once mesh min is larger than FLT_MAX / 2.
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r_aabb.position = Vector3(FLT_MAX / 2, FLT_MAX / 2, FLT_MAX / 2);
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r_aabb.size = Vector3(-FLT_MAX, -FLT_MAX, -FLT_MAX);
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#ifdef MODULE_CSG_ENABLED
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CSGShape *shape = Object::cast_to<CSGShape>(p_gi);
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if (shape) {
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Array arr = shape->get_meshes();
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} // for through the surfaces
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} // if csg shape
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return true;
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#else
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return false;
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} // if csg shape
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#endif
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// multimesh
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MultiMeshInstance *mmi = Object::cast_to<MultiMeshInstance>(p_gi);
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if (mmi) {
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Ref<MultiMesh> rmm = mmi->get_multimesh();
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if (!rmm.is_valid()) {
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return false;
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}
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// first get the mesh verts in local space
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LocalVector<Vector3, int32_t> local_verts;
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Ref<Mesh> rmesh = rmm->get_mesh();
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if (rmesh->get_surface_count() == 0) {
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String string;
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string = "MultiMeshInstance '" + mmi->get_name() + "' has no surfaces, ignoring";
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WARN_PRINT(string);
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return false;
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}
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for (int surf = 0; surf < rmesh->get_surface_count(); surf++) {
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Array arrays = rmesh->surface_get_arrays(surf);
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if (!arrays.size()) {
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WARN_PRINT_ONCE("MultiMesh mesh surface with no mesh, ignoring");
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continue;
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}
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const PoolVector<Vector3> &vertices = arrays[VS::ARRAY_VERTEX];
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int count = local_verts.size();
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local_verts.resize(local_verts.size() + vertices.size());
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for (int n = 0; n < vertices.size(); n++) {
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local_verts[count++] = vertices[n];
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}
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}
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if (!local_verts.size()) {
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return false;
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}
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// now we have the local space verts, add a bunch for each instance, and find the AABB
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for (int i = 0; i < rmm->get_instance_count(); i++) {
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Transform trans = rmm->get_instance_transform(i);
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trans = mmi->get_global_transform() * trans;
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for (int n = 0; n < local_verts.size(); n++) {
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Vector3 ptWorld = trans.xform(local_verts[n]);
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r_room_pts.push_back(ptWorld);
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// keep the bound up to date
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r_aabb.expand_to(ptWorld);
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}
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}
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return true;
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}
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return false;
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}
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bool RoomManager::_bound_findpoints_mesh_instance(MeshInstance *p_mi, Vector<Vector3> &r_room_pts, AABB &r_aabb) {
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@ -1681,7 +1711,7 @@ bool RoomManager::_bound_findpoints_mesh_instance(MeshInstance *p_mi, Vector<Vec
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// possible to have a meshinstance with no geometry .. don't want to crash
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if (!arrays.size()) {
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WARN_PRINT_ONCE("PConverter::bound_findpoints MeshInstance surface with no mesh, ignoring");
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WARN_PRINT_ONCE("MeshInstance surface with no mesh, ignoring");
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continue;
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}
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