Add godot_string_unicode_str to GDnative
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2 changed files with 6 additions and 0 deletions
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@ -80,6 +80,11 @@ const char GDAPI *godot_string_c_str(const godot_string *p_str) {
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return s->utf8().get_data();
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}
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const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_str) {
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const String *s = (const String *)p_str;
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return s->c_str();
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}
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godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b) {
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String *a = (String *)p_a;
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String *b = (String *)p_b;
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@ -53,6 +53,7 @@ void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_stri
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wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx);
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const char GDAPI *godot_string_c_str(const godot_string *p_str);
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const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_str);
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godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b);
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godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b);
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