added AnimationBlendSpace1D

This commit is contained in:
Thomas Herzog 2018-06-22 17:13:43 +02:00
parent 1ff7aa4c9b
commit 84252f2ec4
5 changed files with 346 additions and 3 deletions

View file

@ -774,6 +774,7 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
add_options.push_back(AddOption("TimeScale", "AnimationNodeTimeScale"));
add_options.push_back(AddOption("Transition", "AnimationNodeTransition"));
add_options.push_back(AddOption("BlendTree", "AnimationNodeBlendTree"));
add_options.push_back(AddOption("BlendSpace1D", "AnimationNodeBlendSpace1D"));
add_options.push_back(AddOption("BlendSpace2D", "AnimationNodeBlendSpace2D"));
add_options.push_back(AddOption("StateMachine", "AnimationNodeStateMachine"));
_update_options_menu();

View file

@ -0,0 +1,272 @@
#include "animation_blend_space1d.h"
void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("blend_point_")) {
String left = property.name.get_slicec('/', 0);
int idx = left.get_slicec('_', 1).to_int();
if (idx >= blend_points_used) {
property.usage = 0;
}
}
AnimationRootNode::_validate_property(property);
}
void AnimationNodeBlendSpace1D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace1D::add_blend_point, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace1D::set_blend_point_position);
ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace1D::get_blend_point_position);
ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace1D::set_blend_point_node);
ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace1D::get_blend_point_node);
ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace1D::remove_blend_point);
ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace1D::get_blend_point_count);
ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace1D::set_min_space);
ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace1D::get_min_space);
ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace1D::set_max_space);
ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace1D::get_max_space);
ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace1D::set_snap);
ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace1D::get_snap);
ClassDB::bind_method(D_METHOD("set_blend_pos", "pos"), &AnimationNodeBlendSpace1D::set_blend_pos);
ClassDB::bind_method(D_METHOD("get_blend_pos"), &AnimationNodeBlendSpace1D::get_blend_pos);
ClassDB::bind_method(D_METHOD("set_value_label", "text"), &AnimationNodeBlendSpace1D::set_value_label);
ClassDB::bind_method(D_METHOD("get_value_label"), &AnimationNodeBlendSpace1D::get_value_label);
ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace1D::_add_blend_point);
for (int i = 0; i < MAX_BLEND_POINTS; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "_add_blend_point", "get_blend_point_node", i);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i);
}
ADD_PROPERTY(PropertyInfo(Variant::REAL, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "blend_pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_pos", "get_blend_pos");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_value_label", "get_value_label");
}
void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index) {
ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_node->get_parent().is_valid());
ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used);
if (p_at_index == -1 || p_at_index == blend_points_used) {
p_at_index = blend_points_used;
} else {
for (int i = blend_points_used; i > p_at_index; i++) {
blend_points[i] = blend_points[i - 1];
}
}
blend_points[p_at_index].node = p_node;
blend_points[p_at_index].position = p_position;
blend_points[p_at_index].node->set_parent(this);
blend_points[p_at_index].node->set_graph_player(get_graph_player());
blend_points_used++;
}
void AnimationNodeBlendSpace1D::set_blend_point_position(int p_point, float p_position) {
ERR_FAIL_INDEX(p_point, blend_points_used);
blend_points[p_point].position = p_position;
}
void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
ERR_FAIL_INDEX(p_point, blend_points_used);
ERR_FAIL_COND(p_node.is_null());
if (blend_points[p_point].node.is_valid()) {
blend_points[p_point].node->set_parent(NULL);
blend_points[p_point].node->set_graph_player(NULL);
}
blend_points[p_point].node = p_node;
blend_points[p_point].node->set_parent(this);
blend_points[p_point].node->set_graph_player(get_graph_player());
}
float AnimationNodeBlendSpace1D::get_blend_point_position(int p_point) const {
ERR_FAIL_INDEX_V(p_point, blend_points_used, 0);
return blend_points[p_point].position;
}
Ref<AnimationRootNode> AnimationNodeBlendSpace1D::get_blend_point_node(int p_point) const {
ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>());
return blend_points[p_point].node;
}
void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) {
ERR_FAIL_INDEX(p_point, blend_points_used);
blend_points[p_point].node->set_parent(NULL);
blend_points[p_point].node->set_graph_player(NULL);
for (int i = p_point; i < blend_points_used - 1; i++) {
blend_points[i] = blend_points[i + 1];
}
blend_points_used--;
}
int AnimationNodeBlendSpace1D::get_blend_point_count() const {
return blend_points_used;
}
void AnimationNodeBlendSpace1D::set_min_space(float p_min) {
min_space = p_min;
if (min_space >= max_space) {
min_space = max_space - 1;
}
}
float AnimationNodeBlendSpace1D::get_min_space() const {
return min_space;
}
void AnimationNodeBlendSpace1D::set_max_space(float p_max) {
max_space = p_max;
if (max_space <= min_space) {
max_space = min_space + 1;
}
}
float AnimationNodeBlendSpace1D::get_max_space() const {
return max_space;
}
void AnimationNodeBlendSpace1D::set_snap(float p_snap) {
snap = p_snap;
}
float AnimationNodeBlendSpace1D::get_snap() const {
return snap;
}
void AnimationNodeBlendSpace1D::set_blend_pos(float p_pos) {
blend_pos = p_pos;
}
float AnimationNodeBlendSpace1D::get_blend_pos() const {
return blend_pos;
}
void AnimationNodeBlendSpace1D::set_value_label(const String &p_label) {
value_label = p_label;
}
String AnimationNodeBlendSpace1D::get_value_label() const {
return value_label;
}
void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
if (p_index == blend_points_used) {
add_blend_point(p_node, 0);
} else {
set_blend_point_node(p_index, p_node);
}
}
float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
if (blend_points_used == 0) {
return 0.0;
}
if (blend_points_used == 1) {
// only one point available, just play that animation
return blend_node(blend_points[0].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
}
int point_lower = -1;
float pos_lower = 0.0;
int point_higher = -1;
float pos_higher = 0.0;
// find the closest two points to blend between
for (int i = 0; i < blend_points_used; i++) {
float pos = blend_points[i].position;
if (pos <= blend_pos) {
if (point_lower == -1) {
point_lower = i;
pos_lower = pos;
} else if ((blend_pos - pos) < (blend_pos - pos_lower)) {
point_lower = i;
pos_lower = pos;
}
} else {
if (point_higher == -1) {
point_higher = i;
pos_higher = pos;
} else if ((pos - blend_pos) < (pos_higher - blend_pos)) {
point_higher = i;
pos_higher = pos;
}
}
}
if (point_lower == -1) {
// we are on the left side, no other point to the left
// we just play the next point.
return blend_node(blend_points[point_higher].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
} else if (point_higher == -1) {
// we are on the right side, no other point to the right
// we just play the previous point
return blend_node(blend_points[point_lower].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
} else {
//w we are between two points.
// figure out weights, then blend the animations
float distance_between_points = pos_higher - pos_lower;
float current_pos_inbetween = blend_pos - pos_lower;
float blend_percentage = current_pos_inbetween / distance_between_points;
float blend_lower = 1.0 - blend_percentage;
float blend_higher = blend_percentage;
float time_remaining_lower = 0.0;
float time_remaining_higher = 0.0;
time_remaining_lower = blend_node(blend_points[point_lower].node, p_time, p_seek, blend_lower, FILTER_IGNORE, false);
time_remaining_higher = blend_node(blend_points[point_higher].node, p_time, p_seek, blend_higher, FILTER_IGNORE, false);
return MAX(time_remaining_lower, time_remaining_higher);
}
}
String AnimationNodeBlendSpace1D::get_caption() const {
return "BlendSpace1D";
}
AnimationNodeBlendSpace1D::AnimationNodeBlendSpace1D() {
blend_points_used = 0;
max_space = 1;
min_space = -1;
snap = 0.1;
value_label = "value";
}
AnimationNodeBlendSpace1D::~AnimationNodeBlendSpace1D() {
for (int i = 0; i < blend_points_used; i++) {
blend_points[i].node->set_parent(this);
blend_points[i].node->set_graph_player(get_graph_player());
}
}

View file

@ -0,0 +1,68 @@
#ifndef ANIMATION_BLEND_SPACE1D_H
#define ANIMATION_BLEND_SPACE1D_H
#include "scene/animation/animation_graph_player.h"
class AnimationNodeBlendSpace1D : public AnimationRootNode {
GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode)
enum {
MAX_BLEND_POINTS = 64
};
struct BlendPoint {
Ref<AnimationRootNode> node;
float position;
};
BlendPoint blend_points[MAX_BLEND_POINTS];
int blend_points_used;
float blend_pos;
float max_space;
float min_space;
float snap;
String value_label;
void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
protected:
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1);
void set_blend_point_position(int p_point, float p_position);
void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
float get_blend_point_position(int p_point) const;
Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
void remove_blend_point(int p_point);
int get_blend_point_count() const;
void set_min_space(float p_min);
float get_min_space() const;
void set_max_space(float p_max);
float get_max_space() const;
void set_snap(float p_snap);
float get_snap() const;
void set_blend_pos(float p_pos);
float get_blend_pos() const;
void set_value_label(const String &p_label);
String get_value_label() const;
float process(float p_time, bool p_seek);
String get_caption() const;
AnimationNodeBlendSpace1D();
~AnimationNodeBlendSpace1D();
};
#endif // ANIMATION_BLEND_SPACE1D_H

View file

@ -63,6 +63,7 @@
#include "scene/2d/tile_map.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/2d/y_sort.h"
#include "scene/animation/animation_blend_space1d.h"
#include "scene/animation/animation_blend_space2d.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_graph_player.h"
@ -390,6 +391,7 @@ void register_scene_types() {
ClassDB::register_class<AnimationNode>();
ClassDB::register_class<AnimationRootNode>();
ClassDB::register_class<AnimationNodeBlendTree>();
ClassDB::register_class<AnimationNodeBlendSpace1D>();
ClassDB::register_class<AnimationNodeBlendSpace2D>();
ClassDB::register_class<AnimationNodeStateMachine>();
ClassDB::register_class<AnimationNodeStateMachineTransition>();