Allow non-constants for indexing builtin types in shaders

This commit is contained in:
Yuri Roubinsky 2020-02-07 18:41:26 +03:00
parent df92446950
commit 8469a383ec

View file

@ -3301,9 +3301,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Index out of range (0-1)");
return NULL;
}
} else {
_set_error("Only integer constants are allowed as index at the moment");
return NULL;
}
switch (expr->get_datatype()) {
@ -3327,9 +3324,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Index out of range (0-2)");
return NULL;
}
} else {
_set_error("Only integer constants are allowed as index at the moment");
return NULL;
}
switch (expr->get_datatype()) {
@ -3352,9 +3346,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Index out of range (0-3)");
return NULL;
}
} else {
_set_error("Only integer constants are allowed as index at the moment");
return NULL;
}
switch (expr->get_datatype()) {