Merge pull request #56679 from pfertyk/issue-56488-fail-when-image-and-texture3d-size-differs
Issue 56488 fail when image and texture size are different
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@ -2625,6 +2625,9 @@ void TextureLayered::create(uint32_t p_width, uint32_t p_height, uint32_t p_dept
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void TextureLayered::set_layer_data(const Ref<Image> &p_image, int p_layer) {
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ERR_FAIL_COND(!texture.is_valid());
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ERR_FAIL_COND(!p_image.is_valid());
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ERR_FAIL_COND_MSG(
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p_image->get_width() > width || p_image->get_height() > height,
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vformat("Image size(%dx%d) is bigger than texture size (%dx%d).", p_image->get_width(), p_image->get_height(), width, height));
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VS::get_singleton()->texture_set_data(texture, p_image, p_layer);
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}
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