Fix NavigationObstacle2D/3D get_global_transform() error

Fixes NavigationObstacle2D/3D reporting a 'get_global_transform: Condition "!is_inside_tree()" error when estimating the agent radius.

The collisionshapes that are lower in the SceneTree order than the obstacle node are not loaded in the SceneTree yet so the global_transform function fails.

Also adds warning message when this happens.

(cherry picked from commit cc707412e9)
This commit is contained in:
smix8 2022-05-15 20:29:23 +02:00 committed by Rémi Verschelde
parent a656243a4e
commit 847fab6272
2 changed files with 12 additions and 6 deletions

View file

@ -92,7 +92,7 @@ void NavigationObstacle2D::_notification(int p_what) {
parent_node2d = nullptr;
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (parent_node2d) {
if (parent_node2d && parent_node2d->is_inside_tree()) {
Navigation2DServer::get_singleton()->agent_set_position(agent, parent_node2d->get_global_transform().get_origin());
}
@ -155,13 +155,13 @@ void NavigationObstacle2D::reevaluate_agent_radius() {
}
real_t NavigationObstacle2D::estimate_agent_radius() const {
if (parent_node2d) {
if (parent_node2d && parent_node2d->is_inside_tree()) {
// Estimate the radius of this physics body
real_t radius = 0.0;
for (int i(0); i < parent_node2d->get_child_count(); i++) {
// For each collision shape
CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(parent_node2d->get_child(i));
if (cs) {
if (cs && cs->is_inside_tree()) {
// Take the distance between the Body center to the shape center
real_t r = cs->get_transform().get_origin().length();
if (cs->get_shape().is_valid()) {
@ -172,6 +172,9 @@ real_t NavigationObstacle2D::estimate_agent_radius() const {
r *= MAX(s.x, s.y);
// Takes the biggest radius
radius = MAX(radius, r);
} else if (cs && !cs->is_inside_tree()) {
WARN_PRINT("A CollisionShape2D of the NavigationObstacle2D parent node was not inside the SceneTree when estimating the obstacle radius."
"\nMove the NavigationObstacle2D to a child position below any CollisionShape2D node of the parent node so the CollisionShape2D is already inside the SceneTree.");
}
}
Vector2 s = parent_node2d->get_global_transform().get_scale();

View file

@ -92,7 +92,7 @@ void NavigationObstacle::_notification(int p_what) {
parent_spatial = nullptr;
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (parent_spatial) {
if (parent_spatial && parent_spatial->is_inside_tree()) {
NavigationServer::get_singleton()->agent_set_position(agent, parent_spatial->get_global_transform().origin);
}
@ -162,13 +162,13 @@ void NavigationObstacle::reevaluate_agent_radius() {
}
real_t NavigationObstacle::estimate_agent_radius() const {
if (parent_spatial) {
if (parent_spatial && parent_spatial->is_inside_tree()) {
// Estimate the radius of this physics body
real_t radius = 0.0;
for (int i(0); i < parent_spatial->get_child_count(); i++) {
// For each collision shape
CollisionShape *cs = Object::cast_to<CollisionShape>(parent_spatial->get_child(i));
if (cs) {
if (cs && cs->is_inside_tree()) {
// Take the distance between the Body center to the shape center
real_t r = cs->get_transform().origin.length();
if (cs->get_shape().is_valid()) {
@ -179,6 +179,9 @@ real_t NavigationObstacle::estimate_agent_radius() const {
r *= MAX(s.x, MAX(s.y, s.z));
// Takes the biggest radius
radius = MAX(radius, r);
} else if (cs && !cs->is_inside_tree()) {
WARN_PRINT("A CollisionShape of the NavigationObstacle parent node was not inside the SceneTree when estimating the obstacle radius."
"\nMove the NavigationObstacle to a child position below any CollisionShape node of the parent node so the CollisionShape is already inside the SceneTree.");
}
}
Vector3 s = parent_spatial->get_global_transform().basis.get_scale();