From 84898dfc222b8969fa65e2685b91a51b086d67ba Mon Sep 17 00:00:00 2001
From: kleonc <9283098+kleonc@users.noreply.github.com>
Date: Tue, 31 May 2022 13:50:21 +0200
Subject: [PATCH] Make `Mesh::generate_triangle_mesh()` handle
`PRIMITIVE_TRIANGLE_STRIP` and `PRIMITIVE_TRIANGLE_FAN`
---
doc/classes/Mesh.xml | 2 +-
scene/resources/mesh.cpp | 64 +++++++++++++++++++++++++++++-----------
2 files changed, 48 insertions(+), 18 deletions(-)
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index 0dfe08c5cb7..e96c5d0b487 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -40,7 +40,7 @@
- Generate a [TriangleMesh] from the mesh.
+ Generate a [TriangleMesh] from the mesh. Considers only surfaces using one of these primitive types: [constant PRIMITIVE_TRIANGLES], [constant PRIMITIVE_TRIANGLE_STRIP], or [constant PRIMITIVE_TRIANGLE_FAN].
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 0edc6c05eb3..b6fe1f98c2a 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -47,32 +47,46 @@ Ref Mesh::generate_triangle_mesh() const {
return triangle_mesh;
}
- int facecount = 0;
+ int faces_size = 0;
for (int i = 0; i < get_surface_count(); i++) {
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
- continue;
- }
-
- if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
- facecount += surface_get_array_index_len(i);
- } else {
- facecount += surface_get_array_len(i);
+ switch (surface_get_primitive_type(i)) {
+ case PRIMITIVE_TRIANGLES: {
+ int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i);
+ // Don't error if zero, it's valid (we'll just skip it later).
+ ERR_CONTINUE_MSG((len % 3) != 0, vformat("Ignoring surface %d, incorrect %s count: %d (for PRIMITIVE_TRIANGLES).", i, (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? "index" : "vertex", len));
+ faces_size += len;
+ } break;
+ case PRIMITIVE_TRIANGLE_FAN:
+ case PRIMITIVE_TRIANGLE_STRIP: {
+ int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i);
+ // Don't error if zero, it's valid (we'll just skip it later).
+ ERR_CONTINUE_MSG(len != 0 && len < 3, vformat("Ignoring surface %d, incorrect %s count: %d (for %s).", i, (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? "index" : "vertex", len, (surface_get_primitive_type(i) == PRIMITIVE_TRIANGLE_FAN) ? "PRIMITIVE_TRIANGLE_FAN" : "PRIMITIVE_TRIANGLE_STRIP"));
+ faces_size += (len == 0) ? 0 : (len - 2) * 3;
+ } break;
+ default: {
+ } break;
}
}
- if (facecount == 0 || (facecount % 3) != 0) {
+ if (faces_size == 0) {
return triangle_mesh;
}
PoolVector faces;
- faces.resize(facecount);
+ faces.resize(faces_size);
PoolVector::Write facesw = faces.write();
int widx = 0;
for (int i = 0; i < get_surface_count(); i++) {
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) {
+ Mesh::PrimitiveType primitive = surface_get_primitive_type(i);
+ if (primitive != PRIMITIVE_TRIANGLES && primitive != PRIMITIVE_TRIANGLE_FAN && primitive != PRIMITIVE_TRIANGLE_STRIP) {
+ continue;
+ }
+ int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i);
+ if ((primitive == PRIMITIVE_TRIANGLES && (len <= 0 || (len % 3) != 0)) || ((primitive == PRIMITIVE_TRIANGLE_FAN || primitive == PRIMITIVE_TRIANGLE_STRIP) && len < 3)) {
+ // Error was already shown, just skip (including zero).
continue;
}
@@ -88,14 +102,30 @@ Ref Mesh::generate_triangle_mesh() const {
PoolVector indices = a[ARRAY_INDEX];
PoolVector::Read ir = indices.read();
- for (int j = 0; j < ic; j++) {
- int index = ir[j];
- facesw[widx++] = vr[index];
+ if (primitive == PRIMITIVE_TRIANGLES) {
+ for (int j = 0; j < ic; j++) {
+ int index = ir[j];
+ facesw[widx++] = vr[index];
+ }
+ } else { // PRIMITIVE_TRIANGLE_FAN, PRIMITIVE_TRIANGLE_STRIP
+ for (int j = 2; j < ic; j++) {
+ facesw[widx++] = vr[ir[(primitive == PRIMITIVE_TRIANGLE_FAN) ? 0 : j - 2]];
+ facesw[widx++] = vr[ir[j - 1]];
+ facesw[widx++] = vr[ir[j]];
+ }
}
} else {
- for (int j = 0; j < vc; j++) {
- facesw[widx++] = vr[j];
+ if (primitive == PRIMITIVE_TRIANGLES) {
+ for (int j = 0; j < vc; j++) {
+ facesw[widx++] = vr[j];
+ }
+ } else { // PRIMITIVE_TRIANGLE_FAN, PRIMITIVE_TRIANGLE_STRIP
+ for (int j = 2; j < vc; j++) {
+ facesw[widx++] = vr[(primitive == PRIMITIVE_TRIANGLE_FAN) ? 0 : j - 2];
+ facesw[widx++] = vr[j - 1];
+ facesw[widx++] = vr[j];
+ }
}
}
}