From 84898dfc222b8969fa65e2685b91a51b086d67ba Mon Sep 17 00:00:00 2001 From: kleonc <9283098+kleonc@users.noreply.github.com> Date: Tue, 31 May 2022 13:50:21 +0200 Subject: [PATCH] Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP` and `PRIMITIVE_TRIANGLE_FAN` --- doc/classes/Mesh.xml | 2 +- scene/resources/mesh.cpp | 64 +++++++++++++++++++++++++++++----------- 2 files changed, 48 insertions(+), 18 deletions(-) diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index 0dfe08c5cb7..e96c5d0b487 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -40,7 +40,7 @@ - Generate a [TriangleMesh] from the mesh. + Generate a [TriangleMesh] from the mesh. Considers only surfaces using one of these primitive types: [constant PRIMITIVE_TRIANGLES], [constant PRIMITIVE_TRIANGLE_STRIP], or [constant PRIMITIVE_TRIANGLE_FAN]. diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 0edc6c05eb3..b6fe1f98c2a 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -47,32 +47,46 @@ Ref Mesh::generate_triangle_mesh() const { return triangle_mesh; } - int facecount = 0; + int faces_size = 0; for (int i = 0; i < get_surface_count(); i++) { - if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) { - continue; - } - - if (surface_get_format(i) & ARRAY_FORMAT_INDEX) { - facecount += surface_get_array_index_len(i); - } else { - facecount += surface_get_array_len(i); + switch (surface_get_primitive_type(i)) { + case PRIMITIVE_TRIANGLES: { + int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i); + // Don't error if zero, it's valid (we'll just skip it later). + ERR_CONTINUE_MSG((len % 3) != 0, vformat("Ignoring surface %d, incorrect %s count: %d (for PRIMITIVE_TRIANGLES).", i, (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? "index" : "vertex", len)); + faces_size += len; + } break; + case PRIMITIVE_TRIANGLE_FAN: + case PRIMITIVE_TRIANGLE_STRIP: { + int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i); + // Don't error if zero, it's valid (we'll just skip it later). + ERR_CONTINUE_MSG(len != 0 && len < 3, vformat("Ignoring surface %d, incorrect %s count: %d (for %s).", i, (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? "index" : "vertex", len, (surface_get_primitive_type(i) == PRIMITIVE_TRIANGLE_FAN) ? "PRIMITIVE_TRIANGLE_FAN" : "PRIMITIVE_TRIANGLE_STRIP")); + faces_size += (len == 0) ? 0 : (len - 2) * 3; + } break; + default: { + } break; } } - if (facecount == 0 || (facecount % 3) != 0) { + if (faces_size == 0) { return triangle_mesh; } PoolVector faces; - faces.resize(facecount); + faces.resize(faces_size); PoolVector::Write facesw = faces.write(); int widx = 0; for (int i = 0; i < get_surface_count(); i++) { - if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) { + Mesh::PrimitiveType primitive = surface_get_primitive_type(i); + if (primitive != PRIMITIVE_TRIANGLES && primitive != PRIMITIVE_TRIANGLE_FAN && primitive != PRIMITIVE_TRIANGLE_STRIP) { + continue; + } + int len = (surface_get_format(i) & ARRAY_FORMAT_INDEX) ? surface_get_array_index_len(i) : surface_get_array_len(i); + if ((primitive == PRIMITIVE_TRIANGLES && (len <= 0 || (len % 3) != 0)) || ((primitive == PRIMITIVE_TRIANGLE_FAN || primitive == PRIMITIVE_TRIANGLE_STRIP) && len < 3)) { + // Error was already shown, just skip (including zero). continue; } @@ -88,14 +102,30 @@ Ref Mesh::generate_triangle_mesh() const { PoolVector indices = a[ARRAY_INDEX]; PoolVector::Read ir = indices.read(); - for (int j = 0; j < ic; j++) { - int index = ir[j]; - facesw[widx++] = vr[index]; + if (primitive == PRIMITIVE_TRIANGLES) { + for (int j = 0; j < ic; j++) { + int index = ir[j]; + facesw[widx++] = vr[index]; + } + } else { // PRIMITIVE_TRIANGLE_FAN, PRIMITIVE_TRIANGLE_STRIP + for (int j = 2; j < ic; j++) { + facesw[widx++] = vr[ir[(primitive == PRIMITIVE_TRIANGLE_FAN) ? 0 : j - 2]]; + facesw[widx++] = vr[ir[j - 1]]; + facesw[widx++] = vr[ir[j]]; + } } } else { - for (int j = 0; j < vc; j++) { - facesw[widx++] = vr[j]; + if (primitive == PRIMITIVE_TRIANGLES) { + for (int j = 0; j < vc; j++) { + facesw[widx++] = vr[j]; + } + } else { // PRIMITIVE_TRIANGLE_FAN, PRIMITIVE_TRIANGLE_STRIP + for (int j = 2; j < vc; j++) { + facesw[widx++] = vr[(primitive == PRIMITIVE_TRIANGLE_FAN) ? 0 : j - 2]; + facesw[widx++] = vr[j - 1]; + facesw[widx++] = vr[j]; + } } } }