Merge pull request #89517 from mihe/32-max-collisions
Allow for 32 max collisions in `test_body_motion`
This commit is contained in:
commit
84bdc8d1b0
1 changed files with 1 additions and 1 deletions
|
@ -655,7 +655,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
|
|||
//this took about a week to get right..
|
||||
//but is it right? who knows at this point..
|
||||
|
||||
ERR_FAIL_INDEX_V(p_parameters.max_collisions, PhysicsServer3D::MotionResult::MAX_COLLISIONS, false);
|
||||
ERR_FAIL_COND_V(p_parameters.max_collisions < 0 || p_parameters.max_collisions > PhysicsServer3D::MotionResult::MAX_COLLISIONS, false);
|
||||
|
||||
if (r_result) {
|
||||
*r_result = PhysicsServer3D::MotionResult();
|
||||
|
|
Loading…
Reference in a new issue