Merge pull request #89517 from mihe/32-max-collisions

Allow for 32 max collisions in `test_body_motion`
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Rémi Verschelde 2024-03-15 17:01:31 +01:00
commit 84bdc8d1b0
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@ -655,7 +655,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D::
//this took about a week to get right.. //this took about a week to get right..
//but is it right? who knows at this point.. //but is it right? who knows at this point..
ERR_FAIL_INDEX_V(p_parameters.max_collisions, PhysicsServer3D::MotionResult::MAX_COLLISIONS, false); ERR_FAIL_COND_V(p_parameters.max_collisions < 0 || p_parameters.max_collisions > PhysicsServer3D::MotionResult::MAX_COLLISIONS, false);
if (r_result) { if (r_result) {
*r_result = PhysicsServer3D::MotionResult(); *r_result = PhysicsServer3D::MotionResult();