diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp index efec5a709df..dd91df747a6 100644 --- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp @@ -60,13 +60,16 @@ void GPUParticles2DEditorPlugin::_file_selected(const String &p_file) { void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) { switch (p_idx) { case MENU_GENERATE_VISIBILITY_RECT: { - double gen_time = particles->get_lifetime(); - if (gen_time < 1.0) { - generate_seconds->set_value(1.0); + // Add one second to the default generation lifetime, since the progress is updated every second. + generate_seconds->set_value(MAX(1.0, trunc(particles->get_lifetime()) + 1.0)); + + if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) { + // Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it. + generate_visibility_rect->popup_centered(); } else { - generate_seconds->set_value(trunc(gen_time) + 1.0); + // Generate the visibility rect immediately. + _generate_visibility_rect(); } - generate_visibility_rect->popup_centered(); } break; case MENU_LOAD_EMISSION_MASK: { file->popup_file_dialog(); @@ -104,7 +107,7 @@ void GPUParticles2DEditorPlugin::_generate_visibility_rect() { float running = 0.0; - EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect"), int(time)); + EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect (Waiting for Particle Simulation)"), int(time)); bool was_emitting = particles->is_emitting(); if (!was_emitting) { diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp index fff25b6f592..903a3689b02 100644 --- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp @@ -238,14 +238,16 @@ void GPUParticles3DEditor::_notification(int p_notification) { void GPUParticles3DEditor::_menu_option(int p_option) { switch (p_option) { case MENU_OPTION_GENERATE_AABB: { - float gen_time = node->get_lifetime(); + // Add one second to the default generation lifetime, since the progress is updated every second. + generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0)); - if (gen_time < 1.0) { - generate_seconds->set_value(1.0); + if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) { + // Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it. + generate_aabb->popup_centered(); } else { - generate_seconds->set_value(trunc(gen_time) + 1.0); + // Generate the visibility AABB immediately. + _generate_aabb(); } - generate_aabb->popup_centered(); } break; case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: { Ref material = node->get_process_material(); @@ -286,7 +288,7 @@ void GPUParticles3DEditor::_generate_aabb() { double running = 0.0; - EditorProgress ep("gen_aabb", TTR("Generating AABB"), int(time)); + EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time)); bool was_emitting = node->is_emitting(); if (!was_emitting) {