diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 2885e7c0e03..3be5a087528 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -805,6 +805,9 @@ public:
void set_result(const Variant &p_result);
Variant get_result() const;
+
+ JSONParseResult() :
+ error_line(-1) {}
};
class _JSON : public Object {
diff --git a/doc/classes/JSONParseResult.xml b/doc/classes/JSONParseResult.xml
index 5d5d4924394..98db123f5b8 100644
--- a/doc/classes/JSONParseResult.xml
+++ b/doc/classes/JSONParseResult.xml
@@ -14,7 +14,7 @@
The error type if the JSON source was not successfully parsed. See the [@GlobalScope] [code]ERR_*[/code] constants.
-
+
The line number where the error occurred if JSON source was not successfully parsed.
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml
index 1fdf337f4be..27d3f4bade4 100644
--- a/doc/classes/Line2D.xml
+++ b/doc/classes/Line2D.xml
@@ -93,7 +93,7 @@
The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style.
-
+
The style to render the [code]texture[/code] on the line. Use [code]LINE_TEXTURE_*[/code] constants.
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index ee5205efd71..55666b94b59 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -286,7 +286,7 @@
The collision mask(s) for all colliders in the TileMap.
-
+
If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body.
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 4488dc501cb..1c8245d1596 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -44,6 +44,7 @@ Line2D::Line2D() {
_end_cap_mode = LINE_CAP_NONE;
_width = 10;
_default_color = Color(0.4, 0.5, 1);
+ _texture_mode = LINE_TEXTURE_NONE;
_sharp_limit = 2.f;
_round_precision = 8;
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index bf59fa0ba8b..fc53c9e4ace 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1829,6 +1829,7 @@ TileMap::TileMap() {
half_offset = HALF_OFFSET_DISABLED;
use_parent = false;
collision_parent = NULL;
+ use_kinematic = false;
navigation = NULL;
y_sort_mode = false;
occluder_light_mask = 1;