Fix condition on 'jump to limits' logic
This is a fix for: #54856
(cherry picked from commit 7257bb6ad0
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1 changed files with 1 additions and 1 deletions
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@ -197,7 +197,7 @@ Transform2D Camera2D::get_camera_transform() {
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Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
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if (!limit_smoothing_enabled) {
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if (!smoothing_enabled || !limit_smoothing_enabled) {
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if (screen_rect.position.x < limit[MARGIN_LEFT]) {
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screen_rect.position.x = limit[MARGIN_LEFT];
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}
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