Merge pull request #58893 from TokageItLab/fix-deselect-skeleton-gizmo

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Rémi Verschelde 2022-03-08 12:39:36 +01:00 committed by GitHub
commit 85149303a5
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@ -528,22 +528,25 @@ void Skeleton3DEditor::move_skeleton_bone(NodePath p_skeleton_path, int32_t p_se
void Skeleton3DEditor::_joint_tree_selection_changed() {
TreeItem *selected = joint_tree->get_selected();
if (!selected) {
return;
if (selected) {
const String path = selected->get_metadata(0);
if (!path.begins_with("bones/")) {
return;
}
const int b_idx = path.get_slicec('/', 1).to_int();
selected_bone = b_idx;
if (pose_editor) {
const String bone_path = "bones/" + itos(b_idx) + "/";
pose_editor->set_target(bone_path);
pose_editor->set_keyable(keyable);
}
}
const String path = selected->get_metadata(0);
if (!path.begins_with("bones/")) {
return;
}
const int b_idx = path.get_slicec('/', 1).to_int();
selected_bone = b_idx;
if (pose_editor) {
const String bone_path = "bones/" + itos(b_idx) + "/";
pose_editor->set_target(bone_path);
pose_editor->set_keyable(keyable);
if (pose_editor && pose_editor->is_inside_tree()) {
pose_editor->set_visible(selected);
}
set_bone_options_enabled(selected);
_update_properties();
_update_gizmo_visible();
}