Check arrays before generating Polygon2D AABBs
This commit is contained in:
parent
23b553ba06
commit
8571f7b041
1 changed files with 28 additions and 25 deletions
|
@ -971,6 +971,7 @@ public:
|
|||
}
|
||||
|
||||
if (skeleton != RID()) {
|
||||
|
||||
// calculate bone AABBs
|
||||
int bone_count = RasterizerStorage::base_singleton->skeleton_get_bone_count(skeleton);
|
||||
|
||||
|
@ -981,6 +982,7 @@ public:
|
|||
for (int j = 0; j < bone_count; j++) {
|
||||
bptr[j].size = Vector2(-1, -1); //negative means unused
|
||||
}
|
||||
if (l && polygon->bones.size() == l * 4 && polygon->weights.size() == polygon->bones.size()) {
|
||||
|
||||
for (int j = 0; j < l; j++) {
|
||||
Point2 p = pp[j];
|
||||
|
@ -1015,6 +1017,7 @@ public:
|
|||
|
||||
r = r.merge(aabb);
|
||||
}
|
||||
}
|
||||
|
||||
} break;
|
||||
case Item::Command::TYPE_MESH: {
|
||||
|
|
Loading…
Reference in a new issue