Add all headers to VS Project

(cherry picked from commit 317c2b194d)
This commit is contained in:
Bartłomiej T. Listwon 2020-09-19 16:39:11 +02:00 committed by Rémi Verschelde
parent 9bf09a909b
commit 858bdbacfd
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GPG key ID: C3336907360768E1
4 changed files with 49 additions and 43 deletions

View file

@ -316,31 +316,6 @@ if selected_platform in platform_list:
env["warnings"] = "extra"
env["werror"] = True
if env["vsproj"]:
env.vs_incs = []
env.vs_srcs = []
def AddToVSProject(sources):
for x in sources:
if type(x) == type(""):
fname = env.File(x).path
else:
fname = env.File(x)[0].path
pieces = fname.split(".")
if len(pieces) > 0:
basename = pieces[0]
basename = basename.replace("\\\\", "/")
if os.path.isfile(basename + ".h"):
env.vs_incs = env.vs_incs + [basename + ".h"]
elif os.path.isfile(basename + ".hpp"):
env.vs_incs = env.vs_incs + [basename + ".hpp"]
if os.path.isfile(basename + ".c"):
env.vs_srcs = env.vs_srcs + [basename + ".c"]
elif os.path.isfile(basename + ".cpp"):
env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
env.AddToVSProject = AddToVSProject
env.extra_suffix = ""
if env["extra_suffix"] != "":
@ -604,6 +579,10 @@ if selected_platform in platform_list:
CacheDir(scons_cache_path)
print("Scons cache enabled... (path: '" + scons_cache_path + "')")
if env["vsproj"]:
env.vs_incs = []
env.vs_srcs = []
Export("env")
# build subdirs, the build order is dependent on link order.

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@ -33,15 +33,6 @@ else:
# Core dependencies
SConscript("png/SCsub")
if env["vsproj"]:
import os
path = os.getcwd()
# Change directory so the path resolves correctly in the function call.
os.chdir("..")
env.AddToVSProject(env.drivers_sources)
os.chdir(path)
env.add_source_files(env.drivers_sources, "*.cpp")
lib = env.add_library("drivers", env.drivers_sources)

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@ -5,6 +5,9 @@ import subprocess
from collections import OrderedDict
from compat import iteritems, isbasestring, open_utf8, decode_utf8, qualname
from SCons import Node
from SCons.Script import Glob
def add_source_files(self, sources, files, warn_duplicates=True):
# Convert string to list of absolute paths (including expanding wildcard)
@ -564,6 +567,35 @@ def generate_cpp_hint_file(filename):
print("Could not write cpp.hint file.")
def glob_recursive(pattern, node="."):
results = []
for f in Glob(str(node) + "/*", source=True):
if type(f) is Node.FS.Dir:
results += glob_recursive(pattern, f)
results += Glob(str(node) + "/" + pattern, source=True)
return results
def add_to_vs_project(env, sources):
for x in sources:
if type(x) == type(""):
fname = env.File(x).path
else:
fname = env.File(x)[0].path
pieces = fname.split(".")
if len(pieces) > 0:
basename = pieces[0]
basename = basename.replace("\\\\", "/")
if os.path.isfile(basename + ".h"):
env.vs_incs += [basename + ".h"]
elif os.path.isfile(basename + ".hpp"):
env.vs_incs += [basename + ".hpp"]
if os.path.isfile(basename + ".c"):
env.vs_srcs += [basename + ".c"]
elif os.path.isfile(basename + ".cpp"):
env.vs_srcs += [basename + ".cpp"]
def generate_vs_project(env, num_jobs):
batch_file = find_visual_c_batch_file(env)
if batch_file:
@ -596,12 +628,16 @@ def generate_vs_project(env, num_jobs):
result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)])
return result
env.AddToVSProject(env.core_sources)
env.AddToVSProject(env.main_sources)
env.AddToVSProject(env.modules_sources)
env.AddToVSProject(env.scene_sources)
env.AddToVSProject(env.servers_sources)
env.AddToVSProject(env.editor_sources)
add_to_vs_project(env, env.core_sources)
add_to_vs_project(env, env.drivers_sources)
add_to_vs_project(env, env.main_sources)
add_to_vs_project(env, env.modules_sources)
add_to_vs_project(env, env.scene_sources)
add_to_vs_project(env, env.servers_sources)
add_to_vs_project(env, env.editor_sources)
for header in glob_recursive("**/*.h"):
env.vs_incs.append(str(header))
env["MSVSBUILDCOM"] = build_commandline("scons")
env["MSVSREBUILDCOM"] = build_commandline("scons vsproj=yes")

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@ -25,10 +25,10 @@ prog = env.add_program("#bin/godot", common_win + res_obj, PROGSUFFIX=env["PROGS
# Microsoft Visual Studio Project Generation
if env["vsproj"]:
env.vs_srcs = env.vs_srcs + ["platform/windows/" + res_file]
env.vs_srcs = env.vs_srcs + ["platform/windows/godot.natvis"]
env.vs_srcs += ["platform/windows/" + res_file]
env.vs_srcs += ["platform/windows/godot.natvis"]
for x in common_win:
env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
env.vs_srcs += ["platform/windows/" + str(x)]
if not os.getenv("VCINSTALLDIR"):
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]: