Use the Unicode multiplication symbol for the viewport size display

This commit is contained in:
Hugo Locurcio 2021-07-06 21:59:26 +02:00
parent 19359a9654
commit 8592620a8e
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@ -2456,6 +2456,7 @@ void SpatialEditorViewport::_notification(int p_what) {
}
if (show_info) {
const String viewport_size = vformat(String::utf8("%d × %d"), viewport->get_size().x, viewport->get_size().y);
String text;
text += "X: " + rtos(current_camera->get_translation().x).pad_decimals(1) + "\n";
text += "Y: " + rtos(current_camera->get_translation().y).pad_decimals(1) + "\n";
@ -2465,9 +2466,8 @@ void SpatialEditorViewport::_notification(int p_what) {
text += TTR("Size") +
vformat(
": %dx%d (%.1fMP)\n",
viewport->get_size().x,
viewport->get_size().y,
": %s (%.1fMP)\n",
viewport_size,
viewport->get_size().x * viewport->get_size().y * 0.000'001);
text += TTR("Objects Drawn") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_OBJECTS_IN_FRAME)) + "\n";
text += TTR("Material Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_MATERIAL_CHANGES_IN_FRAME)) + "\n";