Added a .gdignore check to ignore specific folders. Closes #8461
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@ -512,6 +512,8 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
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if (FileAccess::exists(cd.plus_file(f).plus_file("project.godot"))) // skip if another project inside this
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continue;
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if (FileAccess::exists(cd.plus_file(f).plus_file(".gdignore"))) // skip if another project inside this
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continue;
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dirs.push_back(f);
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@ -691,6 +693,8 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const
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if (FileAccess::exists(cd.plus_file(f).plus_file("project.godot"))) // skip if another project inside this
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continue;
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if (FileAccess::exists(cd.plus_file(f).plus_file(".gdignore"))) // skip if another project inside this
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continue;
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EditorFileSystemDirectory *efd = memnew(EditorFileSystemDirectory);
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