Allow CollisionObject3D to show collision shape meshes
Add an editor gizmo to CollisionObject3D. CollisionShape3D no longer shows collision shapes directly.
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65305ea001
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85a776ddcd
7 changed files with 123 additions and 35 deletions
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@ -3505,6 +3505,57 @@ void LightmapProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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////
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CollisionObject3DGizmoPlugin::CollisionObject3DGizmoPlugin() {
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const Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
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create_material("shape_material", gizmo_color);
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const float gizmo_value = gizmo_color.get_v();
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const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
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create_material("shape_material_disabled", gizmo_color_disabled);
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}
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bool CollisionObject3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<CollisionObject3D>(p_spatial) != nullptr;
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}
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String CollisionObject3DGizmoPlugin::get_gizmo_name() const {
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return "CollisionObject3D";
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}
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int CollisionObject3DGizmoPlugin::get_priority() const {
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return -1;
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}
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void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_gizmo->get_spatial_node());
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p_gizmo->clear();
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List<uint32_t> owners;
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co->get_shape_owners(&owners);
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for (List<uint32_t>::Element *E = owners.front(); E; E = E->next()) {
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uint32_t owner_id = E->get();
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Transform xform = co->shape_owner_get_transform(owner_id);
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Object *owner = co->shape_owner_get_owner(owner_id);
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// Exclude CollisionShape3D and CollisionPolygon3D as they have their gizmo.
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if (!Object::cast_to<CollisionShape3D>(owner) && !Object::cast_to<CollisionPolygon3D>(owner)) {
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Ref<Material> material = get_material(!co->is_shape_owner_disabled(owner_id) ? "shape_material" : "shape_material_disabled", p_gizmo);
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for (int shape_id = 0; shape_id < co->shape_owner_get_shape_count(owner_id); shape_id++) {
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Ref<Shape3D> s = co->shape_owner_get_shape(owner_id, shape_id);
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if (s.is_null()) {
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continue;
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}
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SurfaceTool st;
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st.append_from(s->get_debug_mesh(), 0, xform);
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p_gizmo->add_mesh(st.commit(), false, Ref<SkinReference>(), material);
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p_gizmo->add_collision_segments(s->get_debug_mesh_lines());
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}
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}
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}
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}
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////
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CollisionShape3DGizmoPlugin::CollisionShape3DGizmoPlugin() {
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const Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1));
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create_material("shape_material", gizmo_color);
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@ -355,6 +355,18 @@ public:
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LightmapProbeGizmoPlugin();
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};
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class CollisionObject3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CollisionObject3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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CollisionObject3DGizmoPlugin();
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};
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class CollisionShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(CollisionShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
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@ -6452,6 +6452,7 @@ void Node3DEditor::_register_all_gizmos() {
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add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
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add_gizmo_plugin(Ref<BakedLightmapGizmoPlugin>(memnew(BakedLightmapGizmoPlugin)));
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add_gizmo_plugin(Ref<LightmapProbeGizmoPlugin>(memnew(LightmapProbeGizmoPlugin)));
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add_gizmo_plugin(Ref<CollisionObject3DGizmoPlugin>(memnew(CollisionObject3DGizmoPlugin)));
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add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin)));
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add_gizmo_plugin(Ref<CollisionPolygon3DGizmoPlugin>(memnew(CollisionPolygon3DGizmoPlugin)));
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add_gizmo_plugin(Ref<NavigationRegion3DGizmoPlugin>(memnew(NavigationRegion3DGizmoPlugin)));
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@ -30,6 +30,7 @@
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#include "collision_object_3d.h"
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#include "mesh_instance_3d.h"
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#include "scene/scene_string_names.h"
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#include "servers/physics_server_3d.h"
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@ -110,6 +111,42 @@ void CollisionObject3D::_update_pickable() {
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}
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}
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void CollisionObject3D::_update_debug_shapes() {
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for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
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if (shapes.has(shapedata_idx->get())) {
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ShapeData &shapedata = shapes[shapedata_idx->get()];
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for (int i = 0; i < shapedata.shapes.size(); i++) {
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ShapeData::ShapeBase &s = shapedata.shapes.write[i];
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if (s.debug_shape) {
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s.debug_shape->queue_delete();
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s.debug_shape = nullptr;
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}
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if (s.shape.is_null() || shapedata.disabled) {
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continue;
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}
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Ref<Mesh> mesh = s.shape->get_debug_mesh();
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MeshInstance3D *mi = memnew(MeshInstance3D);
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mi->set_transform(shapedata.xform);
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mi->set_mesh(mesh);
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add_child(mi);
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mi->force_update_transform();
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s.debug_shape = mi;
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}
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}
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}
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debug_shapes_to_update.clear();
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}
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void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
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if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
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if (debug_shapes_to_update.is_empty()) {
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call_deferred("_update_debug_shapes");
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}
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debug_shapes_to_update.insert(p_owner);
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}
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}
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void CollisionObject3D::set_ray_pickable(bool p_ray_pickable) {
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ray_pickable = p_ray_pickable;
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_update_pickable();
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@ -141,6 +178,8 @@ void CollisionObject3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes);
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ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
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ClassDB::bind_method(D_METHOD("_update_debug_shapes"), &CollisionObject3D::_update_debug_shapes);
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BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
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ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
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@ -188,6 +227,7 @@ void CollisionObject3D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabl
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PhysicsServer3D::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
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}
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}
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_update_shape_data(p_owner);
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}
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bool CollisionObject3D::is_shape_owner_disabled(uint32_t p_owner) const {
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@ -223,6 +263,8 @@ void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transf
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PhysicsServer3D::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, p_transform);
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}
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}
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_update_shape_data(p_owner);
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}
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Transform CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const {
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@ -245,6 +287,7 @@ void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3
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ShapeData::ShapeBase s;
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s.index = total_subshapes;
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s.shape = p_shape;
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if (area) {
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PhysicsServer3D::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
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} else {
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@ -253,6 +296,8 @@ void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3
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sd.shapes.push_back(s);
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total_subshapes++;
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_update_shape_data(p_owner);
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}
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int CollisionObject3D::shape_owner_get_shape_count(uint32_t p_owner) const {
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@ -279,13 +324,19 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
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ERR_FAIL_COND(!shapes.has(p_owner));
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ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
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int index_to_remove = shapes[p_owner].shapes[p_shape].index;
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const ShapeData::ShapeBase &s = shapes[p_owner].shapes[p_shape];
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int index_to_remove = s.index;
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if (area) {
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PhysicsServer3D::get_singleton()->area_remove_shape(rid, index_to_remove);
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} else {
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PhysicsServer3D::get_singleton()->body_remove_shape(rid, index_to_remove);
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}
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if (s.debug_shape) {
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s.debug_shape->queue_delete();
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}
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shapes[p_owner].shapes.remove(p_shape);
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for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
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@ -45,6 +45,7 @@ class CollisionObject3D : public Node3D {
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Object *owner = nullptr;
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Transform xform;
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struct ShapeBase {
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Node *debug_shape = nullptr;
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Ref<Shape3D> shape;
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int index = 0;
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};
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@ -60,8 +61,12 @@ class CollisionObject3D : public Node3D {
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bool capture_input_on_drag = false;
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bool ray_pickable = true;
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Set<uint32_t> debug_shapes_to_update;
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void _update_pickable();
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void _update_shape_data(uint32_t p_owner);
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protected:
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CollisionObject3D(RID p_rid, bool p_area);
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@ -72,6 +77,8 @@ protected:
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virtual void _mouse_enter();
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virtual void _mouse_exit();
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void _update_debug_shapes();
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public:
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uint32_t create_shape_owner(Object *p_owner);
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void remove_shape_owner(uint32_t owner);
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@ -100,9 +100,6 @@ void CollisionShape3D::_notification(int p_what) {
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if (parent) {
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_update_in_shape_owner();
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}
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if (get_tree()->is_debugging_collisions_hint()) {
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_update_debug_shape();
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}
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} break;
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
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if (parent) {
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@ -163,8 +160,6 @@ void CollisionShape3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings);
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ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
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ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape3D::_update_debug_shape);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
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}
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@ -224,34 +219,9 @@ CollisionShape3D::~CollisionShape3D() {
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//RenderingServer::get_singleton()->free(indicator);
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}
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void CollisionShape3D::_update_debug_shape() {
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debug_shape_dirty = false;
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if (debug_shape) {
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debug_shape->queue_delete();
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debug_shape = nullptr;
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}
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Ref<Shape3D> s = get_shape();
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if (s.is_null()) {
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return;
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}
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Ref<Mesh> mesh = s->get_debug_mesh();
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MeshInstance3D *mi = memnew(MeshInstance3D);
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mi->set_mesh(mesh);
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add_child(mi);
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debug_shape = mi;
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}
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void CollisionShape3D::_shape_changed() {
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// If this is a heightfield shape our center may have changed
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if (parent) {
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_update_in_shape_owner(true);
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}
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if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
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debug_shape_dirty = true;
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call_deferred("_update_debug_shape");
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}
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}
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@ -43,14 +43,10 @@ class CollisionShape3D : public Node3D {
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uint32_t owner_id = 0;
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CollisionObject3D *parent = nullptr;
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Node *debug_shape = nullptr;
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bool debug_shape_dirty;
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void resource_changed(RES res);
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bool disabled = false;
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protected:
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void _update_debug_shape();
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void _shape_changed();
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void _update_in_shape_owner(bool p_xform_only = false);
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