Merge pull request #11894 from neikeq/pr-issue-11834
Mono: Make sure editor thread is attached on script reload
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commit
85cc879382
1 changed files with 25 additions and 0 deletions
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@ -1804,6 +1804,31 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p
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#endif
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#endif
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script->set_path(p_original_path);
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script->set_path(p_original_path);
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#ifndef TOOLS_ENABLED
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#ifdef DEBUG_ENABLED
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// User is responsible for thread attach/detach
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ERR_EXPLAIN("Thread is not attached");
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CRASH_COND(mono_domain_get() == NULL);
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#endif
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#else
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if (Engine::get_singleton()->is_editor_hint() && mono_domain_get() == NULL) {
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CRASH_COND(Thread::get_caller_id() == Thread::get_main_id());
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// Thread is not attached, but we will make an exception in this case
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// because this may be called by one of the editor's worker threads.
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// Attach this thread temporarily to reload the script.
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MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN);
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CRASH_COND(mono_thread == NULL);
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script->reload();
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mono_thread_detach(mono_thread);
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} else // just reload it normally
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#endif
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script->reload();
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script->reload();
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if (r_error)
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if (r_error)
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