Actually respect the low quality cubemap filter on mobile, should fix crashes on mobile for #21551 but not sure on intel.
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@ -4482,6 +4482,8 @@ void RasterizerStorageGLES2::initialize() {
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shaders.copy.init();
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shaders.copy.init();
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shaders.cubemap_filter.init();
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shaders.cubemap_filter.init();
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bool ggx_hq = GLOBAL_GET("rendering/quality/reflections/high_quality_ggx.mobile");
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shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::LOW_QUALITY, !ggx_hq);
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{
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{
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// quad for copying stuff
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// quad for copying stuff
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