Fix duplicating/copying TileMap
Using `force_parent_owned` to prevent issues duplicating
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1 changed files with 3 additions and 0 deletions
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@ -387,6 +387,7 @@ void TileMap::add_layer(int p_to_pos) {
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TileMapLayer *new_layer = memnew(TileMapLayer);
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layers.insert(p_to_pos, new_layer);
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add_child(new_layer);
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new_layer->force_parent_owned();
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new_layer->set_name(vformat("Layer%d", p_to_pos));
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move_child(new_layer, p_to_pos);
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for (uint32_t i = 0; i < layers.size(); i++) {
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@ -719,6 +720,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
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if (layers.size() == 0) {
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TileMapLayer *new_layer = memnew(TileMapLayer);
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add_child(new_layer);
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new_layer->force_parent_owned();
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new_layer->set_name("Layer0");
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new_layer->set_layer_index_in_tile_map_node(0);
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layers.push_back(new_layer);
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@ -743,6 +745,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
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while (index >= (int)layers.size()) {
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TileMapLayer *new_layer = memnew(TileMapLayer);
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add_child(new_layer);
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new_layer->force_parent_owned();
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new_layer->set_name(vformat("Layer%d", index));
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new_layer->set_layer_index_in_tile_map_node(index);
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layers.push_back(new_layer);
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