FastNoiseLite Fix cellular jitter using incorrect default value
Default value for cellular jitter should be 1.0, using 0.45 will make the cellular noise look bad
This commit is contained in:
parent
202e4b2c1e
commit
8649ab831d
2 changed files with 2 additions and 2 deletions
|
@ -13,7 +13,7 @@
|
|||
<member name="cellular_distance_function" type="int" setter="set_cellular_distance_function" getter="get_cellular_distance_function" enum="FastNoiseLite.CellularDistanceFunction" default="0">
|
||||
Determines how the distance to the nearest/second-nearest point is computed. See [enum CellularDistanceFunction] for options.
|
||||
</member>
|
||||
<member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="0.45">
|
||||
<member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="1.0">
|
||||
Maximum distance a point can move off of its grid position. Set to [code]0[/code] for an even grid.
|
||||
</member>
|
||||
<member name="cellular_return_type" type="int" setter="set_cellular_return_type" getter="get_cellular_return_type" enum="FastNoiseLite.CellularReturnType" default="1">
|
||||
|
|
|
@ -116,7 +116,7 @@ private:
|
|||
// Cellular specific.
|
||||
CellularDistanceFunction cellular_distance_function = DISTANCE_EUCLIDEAN;
|
||||
CellularReturnType cellular_return_type = RETURN_DISTANCE;
|
||||
real_t cellular_jitter = 0.45;
|
||||
real_t cellular_jitter = 1.0;
|
||||
|
||||
// Domain warp specific.
|
||||
bool domain_warp_enabled = false;
|
||||
|
|
Loading…
Reference in a new issue