Fix crash when saving root node by "Save Branch as Scene" with unsaved scene
Fix #7667
(cherry picked from commit 43a2599801
)
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1 changed files with 7 additions and 0 deletions
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@ -649,6 +649,13 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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Node *tocopy = selection.front()->get();
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Node *tocopy = selection.front()->get();
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if (tocopy==scene){
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accept->get_ok()->set_text(TTR("I see.."));
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accept->set_text(TTR("Can not perform with the root node."));
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accept->popup_centered_minsize();
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break;
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}
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if (tocopy!=editor_data->get_edited_scene_root() && tocopy->get_filename()!="") {
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if (tocopy!=editor_data->get_edited_scene_root() && tocopy->get_filename()!="") {
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accept->get_ok()->set_text(TTR("I see.."));
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accept->get_ok()->set_text(TTR("I see.."));
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accept->set_text(TTR("This operation can't be done on instanced scenes."));
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accept->set_text(TTR("This operation can't be done on instanced scenes."));
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