Add drag-and-drop support for materials in 3D
Add mesh surface picking for material drag & drop, show drag info label
This commit is contained in:
parent
abe8b88702
commit
86aa2a8578
4 changed files with 287 additions and 15 deletions
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@ -514,7 +514,7 @@ void Node3DEditorViewport::_select_clicked(bool p_allow_locked) {
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}
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}
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ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) {
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ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) const {
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Vector3 ray = _get_ray(p_pos);
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Vector3 pos = _get_ray_pos(p_pos);
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Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink();
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@ -1259,7 +1259,9 @@ void Node3DEditorViewport::_surface_mouse_enter() {
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}
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void Node3DEditorViewport::_surface_mouse_exit() {
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_remove_preview();
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_remove_preview_node();
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_reset_preview_material();
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_remove_preview_material();
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}
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void Node3DEditorViewport::_surface_focus_enter() {
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@ -2702,6 +2704,13 @@ void Node3DEditorViewport::_notification(int p_what) {
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cinema_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
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locked_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
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} break;
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case NOTIFICATION_DRAG_END: {
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// Clear preview material when dropped outside applicable object.
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if (spatial_editor->get_preview_material().is_valid() && !is_drag_successful()) {
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_remove_preview_material();
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}
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} break;
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}
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}
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@ -3793,7 +3802,7 @@ Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const {
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return p_node;
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}
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void Node3DEditorViewport::_create_preview(const Vector<String> &files) const {
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void Node3DEditorViewport::_create_preview_node(const Vector<String> &files) const {
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for (int i = 0; i < files.size(); i++) {
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String path = files[i];
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Ref<Resource> res = ResourceLoader::load(path);
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@ -3820,7 +3829,7 @@ void Node3DEditorViewport::_create_preview(const Vector<String> &files) const {
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*preview_bounds = _calculate_spatial_bounds(preview_node);
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}
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void Node3DEditorViewport::_remove_preview() {
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void Node3DEditorViewport::_remove_preview_node() {
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if (preview_node->get_parent()) {
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for (int i = preview_node->get_child_count() - 1; i >= 0; i--) {
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Node *node = preview_node->get_child(i);
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@ -3831,6 +3840,106 @@ void Node3DEditorViewport::_remove_preview() {
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}
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}
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bool Node3DEditorViewport::_apply_preview_material(ObjectID p_target, const Point2 &p_point) const {
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_reset_preview_material();
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if (p_target.is_null()) {
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return false;
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}
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spatial_editor->set_preview_material_target(p_target);
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Object *target_inst = ObjectDB::get_instance(p_target);
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bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
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MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(target_inst);
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if (is_ctrl && mesh_instance) {
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Ref<Mesh> mesh = mesh_instance->get_mesh();
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int surface_count = mesh->get_surface_count();
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Vector3 world_ray = _get_ray(p_point);
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Vector3 world_pos = _get_ray_pos(p_point);
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int closest_surface = -1;
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float closest_dist = 1e20;
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Transform3D gt = mesh_instance->get_global_transform();
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Transform3D ai = gt.affine_inverse();
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Vector3 xform_ray = ai.basis.xform(world_ray).normalized();
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Vector3 xform_pos = ai.xform(world_pos);
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for (int surface = 0; surface < surface_count; surface++) {
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Ref<TriangleMesh> surface_mesh = mesh->generate_surface_triangle_mesh(surface);
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Vector3 rpos, rnorm;
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if (surface_mesh->intersect_ray(xform_pos, xform_ray, rpos, rnorm)) {
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Vector3 hitpos = gt.xform(rpos);
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const real_t dist = world_pos.distance_to(hitpos);
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if (dist < 0) {
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continue;
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}
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if (dist < closest_dist) {
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closest_surface = surface;
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closest_dist = dist;
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}
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}
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}
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if (closest_surface == -1) {
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return false;
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}
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if (spatial_editor->get_preview_material() != mesh_instance->get_surface_override_material(closest_surface)) {
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spatial_editor->set_preview_material_surface(closest_surface);
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spatial_editor->set_preview_reset_material(mesh_instance->get_surface_override_material(closest_surface));
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mesh_instance->set_surface_override_material(closest_surface, spatial_editor->get_preview_material());
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}
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return true;
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}
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GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(target_inst);
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if (geometry_instance && spatial_editor->get_preview_material() != geometry_instance->get_material_override()) {
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spatial_editor->set_preview_reset_material(geometry_instance->get_material_override());
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geometry_instance->set_material_override(spatial_editor->get_preview_material());
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return true;
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}
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return false;
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}
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void Node3DEditorViewport::_reset_preview_material() const {
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ObjectID last_target = spatial_editor->get_preview_material_target();
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if (last_target.is_null()) {
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return;
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}
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Object *last_target_inst = ObjectDB::get_instance(last_target);
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MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(last_target_inst);
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GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(last_target_inst);
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if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
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mesh_instance->set_surface_override_material(spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
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spatial_editor->set_preview_material_surface(-1);
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} else if (geometry_instance) {
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geometry_instance->set_material_override(spatial_editor->get_preview_reset_material());
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}
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}
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void Node3DEditorViewport::_remove_preview_material() {
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preview_material_label->hide();
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preview_material_label_desc->hide();
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spatial_editor->set_preview_material(Ref<Material>());
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spatial_editor->set_preview_reset_material(Ref<Material>());
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spatial_editor->set_preview_material_target(ObjectID());
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spatial_editor->set_preview_material_surface(-1);
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}
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bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
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if (p_desired_node->get_scene_file_path() == p_target_scene_path) {
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return true;
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@ -3929,7 +4038,26 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
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}
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void Node3DEditorViewport::_perform_drop_data() {
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_remove_preview();
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if (spatial_editor->get_preview_material_target().is_valid()) {
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GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
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MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
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if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
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editor_data->get_undo_redo().create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface()));
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editor_data->get_undo_redo().add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material());
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editor_data->get_undo_redo().add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
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editor_data->get_undo_redo().commit_action();
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} else if (geometry_instance) {
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editor_data->get_undo_redo().create_action(TTR("Set Material Override"));
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editor_data->get_undo_redo().add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material());
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editor_data->get_undo_redo().add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material());
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editor_data->get_undo_redo().commit_action();
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}
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_remove_preview_material();
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return;
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}
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_remove_preview_node();
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Vector<String> error_files;
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@ -3967,7 +4095,7 @@ void Node3DEditorViewport::_perform_drop_data() {
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bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
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bool can_instantiate = false;
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if (!preview_node->is_inside_tree()) {
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if (!preview_node->is_inside_tree() && spatial_editor->get_preview_material().is_null()) {
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Dictionary d = p_data;
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if (d.has("type") && (String(d["type"]) == "files")) {
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Vector<String> files = d["files"];
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@ -3976,40 +4104,78 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
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ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions);
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List<String> mesh_extensions;
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ResourceLoader::get_recognized_extensions_for_type("Mesh", &mesh_extensions);
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List<String> material_extensions;
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ResourceLoader::get_recognized_extensions_for_type("Material", &material_extensions);
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List<String> texture_extensions;
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ResourceLoader::get_recognized_extensions_for_type("Texture", &texture_extensions);
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for (int i = 0; i < files.size(); i++) {
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// Check if dragged files with mesh or scene extension can be created at least once.
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if (mesh_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) {
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if (mesh_extensions.find(files[i].get_extension()) ||
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scene_extensions.find(files[i].get_extension()) ||
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material_extensions.find(files[i].get_extension()) ||
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texture_extensions.find(files[i].get_extension())) {
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Ref<Resource> res = ResourceLoader::load(files[i]);
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if (res.is_null()) {
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continue;
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}
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Ref<PackedScene> scn = res;
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Ref<Material> mat = res;
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Ref<Texture2D> tex = res;
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if (scn.is_valid()) {
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Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
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if (!instantiated_scene) {
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continue;
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}
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memdelete(instantiated_scene);
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} else if (mat.is_valid()) {
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Ref<BaseMaterial3D> base_mat = res;
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Ref<ShaderMaterial> shader_mat = res;
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if (base_mat.is_null() && !shader_mat.is_null()) {
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break;
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}
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spatial_editor->set_preview_material(mat);
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break;
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} else if (tex.is_valid()) {
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Ref<StandardMaterial3D> new_mat = memnew(StandardMaterial3D);
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new_mat->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, tex);
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spatial_editor->set_preview_material(new_mat);
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break;
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} else {
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continue;
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}
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can_instantiate = true;
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break;
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}
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}
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if (can_instantiate) {
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_create_preview(files);
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_create_preview_node(files);
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}
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}
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} else {
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can_instantiate = true;
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if (preview_node->is_inside_tree()) {
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can_instantiate = true;
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}
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}
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if (can_instantiate) {
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Transform3D global_transform = Transform3D(Basis(), _get_instance_position(p_point));
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preview_node->set_global_transform(global_transform);
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return true;
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}
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return can_instantiate;
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if (spatial_editor->get_preview_material().is_valid()) {
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preview_material_label->show();
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preview_material_label_desc->show();
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ObjectID new_preview_material_target = _select_ray(p_point);
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return _apply_preview_material(new_preview_material_target, p_point);
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}
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return false;
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}
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void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
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@ -4047,7 +4213,7 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_
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} else {
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accept->set_text(TTR("Cannot drag and drop into multiple selected nodes."));
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accept->popup_centered();
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_remove_preview();
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_remove_preview_node();
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return;
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}
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@ -4698,6 +4864,23 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
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zoom_limit_label->hide();
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surface->add_child(zoom_limit_label);
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preview_material_label = memnew(Label);
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preview_material_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
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preview_material_label->set_offset(Side::SIDE_TOP, -70 * EDSCALE);
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preview_material_label->set_text(TTR("Overriding material..."));
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preview_material_label->add_theme_color_override("font_color", Color(1, 1, 1, 1));
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preview_material_label->hide();
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surface->add_child(preview_material_label);
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preview_material_label_desc = memnew(Label);
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preview_material_label_desc->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
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preview_material_label_desc->set_offset(Side::SIDE_TOP, -50 * EDSCALE);
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preview_material_label_desc->set_text(TTR("Drag and drop to override the material of any geometry node.\nHold Ctrl when dropping to override a specific surface."));
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preview_material_label_desc->add_theme_color_override("font_color", Color(0.8, 0.8, 0.8, 1));
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preview_material_label_desc->add_theme_constant_override("line_spacing", 0);
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preview_material_label_desc->hide();
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surface->add_child(preview_material_label_desc);
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frame_time_gradient = memnew(Gradient);
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// The color is set when the theme changes.
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frame_time_gradient->add_point(0.5, Color());
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@ -8131,7 +8314,6 @@ void fragment() {
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_preview_settings_changed();
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}
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}
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Node3DEditor::~Node3DEditor() {
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memdelete(preview_node);
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}
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@ -227,6 +227,9 @@ private:
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Label *locked_label = nullptr;
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Label *zoom_limit_label = nullptr;
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Label *preview_material_label = nullptr;
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Label *preview_material_label_desc = nullptr;
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VBoxContainer *top_right_vbox = nullptr;
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ViewportRotationControl *rotation_control = nullptr;
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Gradient *frame_time_gradient = nullptr;
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@ -244,7 +247,7 @@ private:
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void _compute_edit(const Point2 &p_point);
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void _clear_selected();
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void _select_clicked(bool p_allow_locked);
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ObjectID _select_ray(const Point2 &p_pos);
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ObjectID _select_ray(const Point2 &p_pos) const;
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void _find_items_at_pos(const Point2 &p_pos, Vector<_RayResult> &r_results, bool p_include_locked);
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Vector3 _get_ray_pos(const Vector2 &p_pos) const;
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Vector3 _get_ray(const Vector2 &p_pos) const;
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@ -272,6 +275,7 @@ private:
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float get_fov() const;
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ObjectID clicked;
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ObjectID material_target;
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Vector<_RayResult> selection_results;
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bool clicked_wants_append = false;
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bool selection_in_progress = false;
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@ -399,8 +403,11 @@ private:
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Node *_sanitize_preview_node(Node *p_node) const;
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void _create_preview(const Vector<String> &files) const;
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void _remove_preview();
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void _create_preview_node(const Vector<String> &files) const;
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void _remove_preview_node();
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bool _apply_preview_material(ObjectID p_target, const Point2 &p_point) const;
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void _reset_preview_material() const;
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void _remove_preview_material();
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bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
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bool _create_instance(Node *parent, String &path, const Point2 &p_point);
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void _perform_drop_data();
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@ -593,6 +600,11 @@ private:
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Node3D *preview_node = nullptr;
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AABB preview_bounds;
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Ref<Material> preview_material;
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Ref<Material> preview_reset_material;
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ObjectID preview_material_target;
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int preview_material_surface = -1;
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struct Gizmo {
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bool visible = false;
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real_t scale = 0;
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@ -851,6 +863,15 @@ public:
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void set_can_preview(Camera3D *p_preview);
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void set_preview_material(Ref<Material> p_material) { preview_material = p_material; }
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Ref<Material> get_preview_material() { return preview_material; }
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void set_preview_reset_material(Ref<Material> p_material) { preview_reset_material = p_material; }
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Ref<Material> get_preview_reset_material() const { return preview_reset_material; }
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void set_preview_material_target(ObjectID p_object_id) { preview_material_target = p_object_id; }
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ObjectID get_preview_material_target() const { return preview_material_target; }
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void set_preview_material_surface(int p_surface) { preview_material_surface = p_surface; }
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int get_preview_material_surface() const { return preview_material_surface; }
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Node3DEditorViewport *get_editor_viewport(int p_idx) {
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ERR_FAIL_INDEX_V(p_idx, static_cast<int>(VIEWPORTS_COUNT), nullptr);
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return viewports[p_idx];
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@ -260,6 +260,64 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
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return triangle_mesh;
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}
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Ref<TriangleMesh> Mesh::generate_surface_triangle_mesh(int p_surface) const {
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||||
ERR_FAIL_INDEX_V(p_surface, get_surface_count(), Ref<TriangleMesh>());
|
||||
|
||||
if (surface_triangle_meshes.size() != get_surface_count()) {
|
||||
surface_triangle_meshes.resize(get_surface_count());
|
||||
}
|
||||
|
||||
if (surface_triangle_meshes[p_surface].is_valid()) {
|
||||
return surface_triangle_meshes[p_surface];
|
||||
}
|
||||
|
||||
int facecount = 0;
|
||||
|
||||
if (surface_get_primitive_type(p_surface) != PRIMITIVE_TRIANGLES) {
|
||||
return Ref<TriangleMesh>();
|
||||
}
|
||||
|
||||
if (surface_get_format(p_surface) & ARRAY_FORMAT_INDEX) {
|
||||
facecount += surface_get_array_index_len(p_surface);
|
||||
} else {
|
||||
facecount += surface_get_array_len(p_surface);
|
||||
}
|
||||
|
||||
Vector<Vector3> faces;
|
||||
faces.resize(facecount);
|
||||
Vector3 *facesw = faces.ptrw();
|
||||
|
||||
Array a = surface_get_arrays(p_surface);
|
||||
ERR_FAIL_COND_V(a.is_empty(), Ref<TriangleMesh>());
|
||||
|
||||
int vc = surface_get_array_len(p_surface);
|
||||
Vector<Vector3> vertices = a[ARRAY_VERTEX];
|
||||
const Vector3 *vr = vertices.ptr();
|
||||
int widx = 0;
|
||||
|
||||
if (surface_get_format(p_surface) & ARRAY_FORMAT_INDEX) {
|
||||
int ic = surface_get_array_index_len(p_surface);
|
||||
Vector<int> indices = a[ARRAY_INDEX];
|
||||
const int *ir = indices.ptr();
|
||||
|
||||
for (int j = 0; j < ic; j++) {
|
||||
int index = ir[j];
|
||||
facesw[widx++] = vr[index];
|
||||
}
|
||||
|
||||
} else {
|
||||
for (int j = 0; j < vc; j++) {
|
||||
facesw[widx++] = vr[j];
|
||||
}
|
||||
}
|
||||
|
||||
Ref<TriangleMesh> triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
|
||||
triangle_mesh->create(faces);
|
||||
surface_triangle_meshes.set(p_surface, triangle_mesh);
|
||||
|
||||
return triangle_mesh;
|
||||
}
|
||||
|
||||
void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
|
||||
if (debug_lines.size() > 0) {
|
||||
r_lines = debug_lines;
|
||||
|
@ -320,6 +378,14 @@ Vector<Face3> Mesh::get_faces() const {
|
|||
return Vector<Face3>();
|
||||
}
|
||||
|
||||
Vector<Face3> Mesh::get_surface_faces(int p_surface) const {
|
||||
Ref<TriangleMesh> tm = generate_surface_triangle_mesh(p_surface);
|
||||
if (tm.is_valid()) {
|
||||
return tm->get_faces();
|
||||
}
|
||||
return Vector<Face3>();
|
||||
}
|
||||
|
||||
Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
|
||||
if (p_simplify) {
|
||||
ConvexDecompositionSettings settings;
|
||||
|
|
|
@ -42,6 +42,7 @@ class Mesh : public Resource {
|
|||
GDCLASS(Mesh, Resource);
|
||||
|
||||
mutable Ref<TriangleMesh> triangle_mesh; //cached
|
||||
mutable Vector<Ref<TriangleMesh>> surface_triangle_meshes; //cached
|
||||
mutable Vector<Vector3> debug_lines;
|
||||
Size2i lightmap_size_hint;
|
||||
|
||||
|
@ -161,7 +162,9 @@ public:
|
|||
virtual AABB get_aabb() const;
|
||||
|
||||
Vector<Face3> get_faces() const;
|
||||
Vector<Face3> get_surface_faces(int p_surface) const;
|
||||
Ref<TriangleMesh> generate_triangle_mesh() const;
|
||||
Ref<TriangleMesh> generate_surface_triangle_mesh(int p_surface) const;
|
||||
void generate_debug_mesh_lines(Vector<Vector3> &r_lines);
|
||||
void generate_debug_mesh_indices(Vector<Vector3> &r_points);
|
||||
|
||||
|
|
Loading…
Reference in a new issue