Merge pull request #58882 from V-Sekai/avoid-gizmo-crashes
Avoid gizmo crashes in cases where the points are null
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commit
86b0faf2ec
1 changed files with 14 additions and 12 deletions
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@ -528,19 +528,21 @@ void Skeleton3DEditor::move_skeleton_bone(NodePath p_skeleton_path, int32_t p_se
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void Skeleton3DEditor::_joint_tree_selection_changed() {
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TreeItem *selected = joint_tree->get_selected();
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if (selected) {
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const String path = selected->get_metadata(0);
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if (path.begins_with("bones/")) {
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const int b_idx = path.get_slicec('/', 1).to_int();
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const String bone_path = "bones/" + itos(b_idx) + "/";
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pose_editor->set_target(bone_path);
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pose_editor->set_keyable(keyable);
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selected_bone = b_idx;
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}
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if (!selected) {
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return;
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}
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const String path = selected->get_metadata(0);
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if (!path.begins_with("bones/")) {
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return;
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}
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const int b_idx = path.get_slicec('/', 1).to_int();
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selected_bone = b_idx;
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if (pose_editor) {
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const String bone_path = "bones/" + itos(b_idx) + "/";
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pose_editor->set_target(bone_path);
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pose_editor->set_keyable(keyable);
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pose_editor->set_visible(selected);
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}
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pose_editor->set_visible(selected);
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set_bone_options_enabled(selected);
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_update_properties();
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_update_gizmo_visible();
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