Joystick demo script cleanup
Removes a leftover variable and uses constants instead of magic numbers.
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1 changed files with 4 additions and 5 deletions
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@ -12,7 +12,6 @@ extends Node2D
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var joy_num
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var cur_joy
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var axis_value
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var btn_state
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const DEADZONE = 0.2
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@ -26,11 +25,12 @@ func _fixed_process(delta):
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get_node("joy_name").set_text(Input.get_joy_name(joy_num))
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# Loop through the axes and show their current values
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for axis in range(0, 8):
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for axis in range(JOY_ANALOG_0_X, JOY_AXIS_MAX):
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axis_value = Input.get_joy_axis(joy_num, axis)
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get_node("axis_prog" + str(axis)).set_value(100*axis_value)
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get_node("axis_val" + str(axis)).set_text(str(axis_value))
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if (axis < 4):
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# Show joystick direction indicators
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if (axis <= JOY_ANALOG_1_Y):
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if (abs(axis_value) < DEADZONE):
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get_node("diagram/axes/" + str(axis) + "+").hide()
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get_node("diagram/axes/" + str(axis) + "-").hide()
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@ -40,8 +40,7 @@ func _fixed_process(delta):
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get_node("diagram/axes/" + str(axis) + "-").show()
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# Loop through the buttons and highlight the ones that are pressed
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for btn in range(0, 16):
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btn_state = 1
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for btn in range(JOY_BUTTON_0, JOY_BUTTON_MAX):
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if (Input.is_joy_button_pressed(joy_num, btn)):
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get_node("btn" + str(btn)).add_color_override("font_color", Color(1, 1, 1, 1))
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get_node("diagram/buttons/" + str(btn)).show()
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