Fix StyleBoxFlat rectangles skewing independently

This commit is contained in:
kleonc 2024-08-29 15:34:30 +02:00
parent 40b378e9e2
commit 86c773d208

View file

@ -300,8 +300,8 @@ inline void draw_rounded_rectangle(Vector<Vector2> &verts, Vector<int> &indices,
const real_t x = radius * (real_t)cos((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.x; const real_t x = radius * (real_t)cos((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.x;
const real_t y = radius * (real_t)sin((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.y; const real_t y = radius * (real_t)sin((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.y;
const float x_skew = -skew.x * (y - ring_rect.get_center().y); const float x_skew = -skew.x * (y - style_rect.get_center().y);
const float y_skew = -skew.y * (x - ring_rect.get_center().x); const float y_skew = -skew.y * (x - style_rect.get_center().x);
verts.push_back(Vector2(x + x_skew, y + y_skew)); verts.push_back(Vector2(x + x_skew, y + y_skew));
colors.push_back(color); colors.push_back(color);
} }