[Web] Enable Web exporter in non-dev mode.

We now have a working OpenGL3/WebGL2 renderer, but extra work is needed
in project manager and editor to simplify the creation of OpenGL3
projects.
This commit is contained in:
Fabio Alessandrelli 2022-09-07 11:15:13 +02:00 committed by Rémi Verschelde
parent 6b3cb71a96
commit 86dd3f312c

View file

@ -355,15 +355,6 @@ Ref<Texture2D> EditorExportPlatformWeb::get_logo() const {
}
bool EditorExportPlatformWeb::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
#ifndef DEV_ENABLED
// We don't provide export templates for the Web platform currently as there
// is no suitable renderer to use with them. So we forbid exporting and tell
// users why. This is skipped in DEV_ENABLED so that contributors can still test
// the pipeline once we start having WebGL or WebGPU support.
r_error = "The Web platform is currently not supported in Godot 4.0, as there is no suitable renderer for it.\n";
return false;
#endif
String err;
bool valid = false;
bool extensions = (bool)p_preset->get("variant/extensions_support");
@ -396,15 +387,6 @@ bool EditorExportPlatformWeb::has_valid_export_configuration(const Ref<EditorExp
}
bool EditorExportPlatformWeb::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
#ifndef DEV_ENABLED
// We don't provide export templates for the Web platform currently as there
// is no suitable renderer to use with them. So we forbid exporting and tell
// users why. This is skipped in DEV_ENABLED so that contributors can still test
// the pipeline once we start having WebGL or WebGPU support.
r_error = "The Web platform is currently not supported in Godot 4.0, as there is no suitable renderer for it.\n";
return false;
#endif
String err;
bool valid = true;