remove error message for optional NativeScript symbols
This commit is contained in:
parent
ba9486a4d3
commit
86de8060a4
1 changed files with 1 additions and 4 deletions
|
@ -137,7 +137,6 @@ bool NativeScript::can_instance() const {
|
|||
#endif
|
||||
}
|
||||
|
||||
// TODO(karroffel): implement this
|
||||
Ref<Script> NativeScript::get_base_script() const {
|
||||
NativeScriptDesc *script_data = get_script_desc();
|
||||
|
||||
|
@ -1052,9 +1051,7 @@ void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
|
|||
void *proc_ptr;
|
||||
Error err = L->get()->get_symbol(name, proc_ptr);
|
||||
|
||||
if (err != OK) {
|
||||
ERR_PRINT((String("No godot_gdnative_init in \"" + L->get()->get_library()->get_active_library_path()) + "\" found").utf8().get_data());
|
||||
} else {
|
||||
if (!err) {
|
||||
((void (*)())proc_ptr)();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue