remove error message for optional NativeScript symbols

This commit is contained in:
Karroffel 2017-10-15 03:38:18 +02:00
parent ba9486a4d3
commit 86de8060a4

View file

@ -137,7 +137,6 @@ bool NativeScript::can_instance() const {
#endif
}
// TODO(karroffel): implement this
Ref<Script> NativeScript::get_base_script() const {
NativeScriptDesc *script_data = get_script_desc();
@ -1052,9 +1051,7 @@ void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
void *proc_ptr;
Error err = L->get()->get_symbol(name, proc_ptr);
if (err != OK) {
ERR_PRINT((String("No godot_gdnative_init in \"" + L->get()->get_library()->get_active_library_path()) + "\" found").utf8().get_data());
} else {
if (!err) {
((void (*)())proc_ptr)();
}
}