diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 2c6ba1e2308..7be328af24b 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -4600,7 +4600,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector &p_uniforms, List> buffer_views; List> image_infos; //used for verification to make sure a uniform set does not use a framebuffer bound texture - Vector attachable_textures; + LocalVector attachable_textures; Vector mutable_sampled_textures; Vector mutable_storage_textures; @@ -4693,7 +4693,10 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector &p_uniforms, img_info.imageView = texture->view; if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) { - attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1]); + UniformSet::AttachableTexture attachable_texture; + attachable_texture.bind = set_uniform.binding; + attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1]; + attachable_textures.push_back(attachable_texture); } if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) { @@ -4743,7 +4746,10 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector &p_uniforms, img_info.imageView = texture->view; if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) { - attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j]); + UniformSet::AttachableTexture attachable_texture; + attachable_texture.bind = set_uniform.binding; + attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j]; + attachable_textures.push_back(attachable_texture); } if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) { @@ -6168,13 +6174,13 @@ void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_ #ifdef DEBUG_ENABLED { //validate that textures bound are not attached as framebuffer bindings uint32_t attachable_count = uniform_set->attachable_textures.size(); - const RID *attachable_ptr = uniform_set->attachable_textures.ptr(); + const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr(); uint32_t bound_count = draw_list_bound_textures.size(); const RID *bound_ptr = draw_list_bound_textures.ptr(); for (uint32_t i = 0; i < attachable_count; i++) { for (uint32_t j = 0; j < bound_count; j++) { - ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j], - "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed."); + ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j], + "Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed."); } } } diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 37e5e222fa8..05c5b9c63e3 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -32,6 +32,7 @@ #define RENDERING_DEVICE_VULKAN_H #include "core/os/thread_safe.h" +#include "core/templates/local_vector.h" #include "core/templates/oa_hash_map.h" #include "core/templates/rid_owner.h" #include "servers/rendering/rendering_device.h" @@ -45,11 +46,6 @@ #include -//todo: -//compute -//push constants -//views of texture slices - class VulkanContext; class RenderingDeviceVulkan : public RenderingDevice { @@ -638,7 +634,12 @@ class RenderingDeviceVulkan : public RenderingDevice { DescriptorPoolKey pool_key; VkDescriptorSet descriptor_set = VK_NULL_HANDLE; //VkPipelineLayout pipeline_layout; //not owned, inherited from shader - Vector attachable_textures; //used for validation + struct AttachableTexture { + uint32_t bind; + RID texture; + }; + + LocalVector attachable_textures; //used for validation Vector mutable_sampled_textures; //used for layout change Vector mutable_storage_textures; //used for layout change }; diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp index 8d32e729336..93f4b7bc8e0 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp @@ -2534,7 +2534,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff RD::Uniform u; u.binding = 4; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb && rb->depth.is_valid() ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + RID texture = (false && rb && rb->depth.is_valid()) ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); u.ids.push_back(texture); uniforms.push_back(u); }