Remove useless check in GDScript
The removed check was adding a protection for the case where a `Reference` has not yet got its reference count initialized and a script is called on it. That would cause the object to be released after the call. The removed code was constructing the `Variant` via the `Object` constructor so it didn't deal with the reference count and so the release was prevented. However, `Variant` no longer works that way so that check was useless. Now it's just illegal to run GDScript on a Reference whose reference count has not been initialized.
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1 changed files with 1 additions and 5 deletions
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@ -475,11 +475,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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}
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if (p_instance) {
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if (p_instance->base_ref && static_cast<Reference *>(p_instance->owner)->is_referenced()) {
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self = REF(static_cast<Reference *>(p_instance->owner));
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} else {
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self = p_instance->owner;
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}
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self = p_instance->owner;
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script = p_instance->script.ptr();
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} else {
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script = _script;
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