Fix exporting big templates

This commit is contained in:
Rafał Mikrut 2022-10-19 08:27:40 +02:00
parent 2e3662acbd
commit 86fa3ba560
2 changed files with 11 additions and 7 deletions

View file

@ -351,7 +351,7 @@ Error DirAccess::copy(String p_from, String p_to, int p_chmod_flags) {
const size_t copy_buffer_limit = 65536; // 64 KB
fsrc->seek_end(0);
int size = fsrc->get_position();
uint64_t size = fsrc->get_position();
fsrc->seek(0);
err = OK;
size_t buffer_size = MIN(size * sizeof(uint8_t), copy_buffer_limit);

View file

@ -169,8 +169,10 @@ static bool _collect_inheritance_chain(const Ref<SceneState> &p_state, const Nod
state = state->get_base_scene_state();
}
for (int i = inheritance_states.size() - 1; i >= 0; --i) {
r_states_stack.push_back(inheritance_states[i]);
if (inheritance_states.size() > 0) {
for (int i = inheritance_states.size() - 1; i >= 0; --i) {
r_states_stack.push_back(inheritance_states[i]);
}
}
return found;
@ -214,10 +216,12 @@ Vector<SceneState::PackState> PropertyUtils::get_node_states_stack(const Node *p
{
states_stack_ret.resize(states_stack.size());
_FastPackState *ps = states_stack.ptr();
for (int i = states_stack.size() - 1; i >= 0; --i) {
states_stack_ret.write[i].state.reference_ptr(ps->state);
states_stack_ret.write[i].node = ps->node;
++ps;
if (states_stack.size() > 0) {
for (int i = states_stack.size() - 1; i >= 0; --i) {
states_stack_ret.write[i].state.reference_ptr(ps->state);
states_stack_ret.write[i].node = ps->node;
++ps;
}
}
}
return states_stack_ret;