parent
820cdb46fd
commit
86fcc39fa9
4 changed files with 26 additions and 40 deletions
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@ -1394,11 +1394,13 @@ void EditorNode::_property_editor_back() {
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}
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void EditorNode::_menu_collapseall() {
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property_editor->collapse_all_parent_nodes();
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property_editor->collapse_all_folding();
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}
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void EditorNode::_menu_expandall() {
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property_editor->expand_all_parent_nodes();
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property_editor->expand_all_folding();
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}
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void EditorNode::_save_default_environment() {
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@ -5444,7 +5446,7 @@ EditorNode::EditorNode() {
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property_editor->set_use_doc_hints(true);
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property_editor->set_hide_script(false);
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property_editor->set_enable_capitalize_paths(bool(EDITOR_DEF("interface/editor/capitalize_properties", true)));
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property_editor->set_use_folding(bool(EDITOR_DEF("interface/editor/expand_all_properties", false)) == false);
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property_editor->set_use_folding(!bool(EDITOR_DEF("interface/editor/disable_inspector_folding", false)));
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property_editor->hide_top_label();
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property_editor->register_text_enter(search_box);
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@ -2665,18 +2665,14 @@ TreeItem *PropertyEditor::get_parent_node(String p_path, HashMap<String, TreeIte
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item->set_editable(1, false);
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item->set_selectable(1, subsection_selectable);
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if (use_folding || folding_behaviour != FB_UNDEFINED) { // Even if you disabled folding (expand all by default), you still can collapse all manually.
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if (use_folding) { //
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if (!obj->editor_is_section_unfolded(p_path)) {
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updating_folding = true;
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if (folding_behaviour == FB_COLLAPSEALL)
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item->set_collapsed(true);
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else if (folding_behaviour == FB_EXPANDALL || is_expandall_enabled)
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item->set_collapsed(false);
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else
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item->set_collapsed(true);
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item->set_collapsed(true);
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updating_folding = false;
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}
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item->set_metadata(0, p_path);
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foldable_property_cache.push_back(p_path);
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}
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if (item->get_parent() == root) {
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@ -2725,6 +2721,7 @@ void PropertyEditor::refresh() {
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void PropertyEditor::update_tree() {
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tree->clear();
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foldable_property_cache.clear();
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if (!obj)
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return;
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@ -3733,7 +3730,7 @@ void PropertyEditor::_item_edited() {
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_edit_set(name, item->get_text(1), refresh_all);
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}
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} break;
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// math types
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// math types
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case Variant::VECTOR3: {
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@ -4212,29 +4209,29 @@ void PropertyEditor::set_subsection_selectable(bool p_selectable) {
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update_tree();
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}
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bool PropertyEditor::is_expand_all_properties_enabled() const {
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return (use_folding == false);
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}
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void PropertyEditor::set_use_folding(bool p_enable) {
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use_folding = p_enable;
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tree->set_hide_folding(false);
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}
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void PropertyEditor::collapse_all_parent_nodes() {
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folding_behaviour = FB_COLLAPSEALL;
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void PropertyEditor::collapse_all_folding() {
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if (!obj)
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return;
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for (List<String>::Element *E = foldable_property_cache.front(); E; E = E->next()) {
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obj->editor_set_section_unfold(E->get(), false);
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}
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update_tree();
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folding_behaviour = FB_UNDEFINED;
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}
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void PropertyEditor::expand_all_parent_nodes() {
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void PropertyEditor::expand_all_folding() {
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folding_behaviour = FB_EXPANDALL;
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if (!obj)
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return;
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for (List<String>::Element *E = foldable_property_cache.front(); E; E = E->next()) {
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obj->editor_set_section_unfold(E->get(), true);
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}
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update_tree();
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folding_behaviour = FB_UNDEFINED;
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}
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PropertyEditor::PropertyEditor() {
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@ -4309,8 +4306,6 @@ PropertyEditor::PropertyEditor() {
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subsection_selectable = false;
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property_selectable = false;
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show_type_icons = false; // maybe one day will return.
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folding_behaviour = FB_UNDEFINED;
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is_expandall_enabled = bool(EDITOR_DEF("interface/editor/expand_all_properties", true));
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}
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PropertyEditor::~PropertyEditor() {
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@ -203,18 +203,9 @@ class PropertyEditor : public Control {
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bool hide_script;
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bool use_folding;
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bool property_selectable;
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bool is_expandall_enabled;
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bool updating_folding;
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enum FOLDING_BEHAVIOUR {
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FB_UNDEFINED,
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FB_COLLAPSEALL,
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FB_EXPANDALL,
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FB_EXPANDALL_FORCE
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};
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FOLDING_BEHAVIOUR folding_behaviour;
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List<String> foldable_property_cache;
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HashMap<String, String> pending;
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String selected_property;
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@ -314,10 +305,8 @@ public:
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void set_use_folding(bool p_enable);
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bool is_expand_all_properties_enabled() const;
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void collapse_all_parent_nodes();
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void expand_all_parent_nodes();
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void collapse_all_folding();
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void expand_all_folding();
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PropertyEditor();
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~PropertyEditor();
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};
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@ -164,7 +164,7 @@ void PrimitiveMesh::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &PrimitiveMesh::get_mesh_arrays);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material");
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}
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void PrimitiveMesh::set_material(const Ref<Material> &p_material) {
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